mirror of
https://github.com/ppy/osu
synced 2024-12-26 00:32:52 +00:00
Move approach rate to EffectControlPoint
This commit is contained in:
parent
4eb09ea1a9
commit
a3d9ab1e2e
@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
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double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * DifficultyControlPoint.SpeedMultiplier;
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double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * DifficultyControlPoint.SliderVelocity;
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Velocity = scoringDistance / timingPoint.BeatLength;
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TickDistance = scoringDistance / difficulty.SliderTickRate;
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@ -388,7 +388,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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},
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};
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beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
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beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SliderVelocity = 0.1f });
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}
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AddStep("load player", () =>
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@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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},
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});
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Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
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Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SliderVelocity = 0.1f });
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var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
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@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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#pragma warning restore 618
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beatLength = timingPoint.BeatLength * legacyDifficultyPoint.BpmMultiplier;
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else
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beatLength = timingPoint.BeatLength / difficultyPoint.SpeedMultiplier;
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beatLength = timingPoint.BeatLength / difficultyPoint.SliderVelocity;
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SpanCount = repeatsData?.SpanCount() ?? 1;
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StartTime = (int)Math.Round(hitObject.StartTime);
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@ -407,7 +407,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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},
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});
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Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
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Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SliderVelocity = 0.1f });
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SelectedMods.Value = new[] { new OsuModClassic() };
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@ -329,7 +329,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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private Drawable createDrawable(Slider slider, float circleSize, double speedMultiplier)
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{
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var cpi = new ControlPointInfo();
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cpi.Add(0, new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
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cpi.Add(0, new DifficultyControlPoint { SliderVelocity = speedMultiplier });
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slider.ApplyDefaults(cpi, new BeatmapDifficulty { CircleSize = circleSize, SliderTickRate = 3 });
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@ -362,7 +362,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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},
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});
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Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
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Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SliderVelocity = 0.1f });
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var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
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@ -369,7 +369,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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},
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});
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Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
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Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SliderVelocity = 0.1f });
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var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
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@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
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LegacyLastTickOffset = (original as IHasLegacyLastTickOffset)?.LegacyLastTickOffset,
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// prior to v8, speed multipliers don't adjust for how many ticks are generated over the same distance.
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// this results in more (or less) ticks being generated in <v8 maps for the same time duration.
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TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1f / ((LegacyControlPointInfo)beatmap.ControlPointInfo).DifficultyPointAt(original.StartTime).SpeedMultiplier : 1
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TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1f / ((LegacyControlPointInfo)beatmap.ControlPointInfo).DifficultyPointAt(original.StartTime).SliderVelocity : 1
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}.Yield();
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case IHasDuration endTimeData:
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@ -141,7 +141,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
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double scoringDistance = BASE_SCORING_DISTANCE * difficulty.SliderMultiplier * DifficultyControlPoint.SpeedMultiplier;
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double scoringDistance = BASE_SCORING_DISTANCE * difficulty.SliderMultiplier * DifficultyControlPoint.SliderVelocity;
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Velocity = scoringDistance / timingPoint.BeatLength;
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TickDistance = scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier;
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@ -162,7 +162,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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#pragma warning restore 618
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beatLength = timingPoint.BeatLength * legacyDifficultyPoint.BpmMultiplier;
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else
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beatLength = timingPoint.BeatLength / difficultyPoint.SpeedMultiplier;
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beatLength = timingPoint.BeatLength / difficultyPoint.SliderVelocity;
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double sliderScoringPointDistance = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate;
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@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
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protected double MultiplierAt(HitObject obj)
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{
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double beatLength = controlPointInfo.TimingPointAt(obj.StartTime).BeatLength;
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double speedMultiplier = obj.DifficultyControlPoint.SpeedMultiplier;
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double speedMultiplier = obj.DifficultyControlPoint.SliderVelocity;
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return speedMultiplier * TimingControlPoint.DEFAULT_BEAT_LENGTH / beatLength;
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}
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@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
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TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
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double scoringDistance = base_distance * difficulty.SliderMultiplier * DifficultyControlPoint.SpeedMultiplier;
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double scoringDistance = base_distance * difficulty.SliderMultiplier * DifficultyControlPoint.SliderVelocity;
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Velocity = scoringDistance / timingPoint.BeatLength;
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tickSpacing = timingPoint.BeatLength / TickRate;
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@ -191,15 +191,15 @@ namespace osu.Game.Tests.Beatmaps.Formats
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var difficultyPoint = controlPoints.DifficultyPointAt(0);
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Assert.AreEqual(0, difficultyPoint.Time);
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Assert.AreEqual(1.0, difficultyPoint.SpeedMultiplier);
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Assert.AreEqual(1.0, difficultyPoint.SliderVelocity);
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difficultyPoint = controlPoints.DifficultyPointAt(48428);
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Assert.AreEqual(0, difficultyPoint.Time);
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Assert.AreEqual(1.0, difficultyPoint.SpeedMultiplier);
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Assert.AreEqual(1.0, difficultyPoint.SliderVelocity);
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difficultyPoint = controlPoints.DifficultyPointAt(116999);
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Assert.AreEqual(116999, difficultyPoint.Time);
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Assert.AreEqual(0.75, difficultyPoint.SpeedMultiplier, 0.1);
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Assert.AreEqual(0.75, difficultyPoint.SliderVelocity, 0.1);
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var soundPoint = controlPoints.SamplePointAt(0);
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Assert.AreEqual(956, soundPoint.Time);
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@ -248,10 +248,10 @@ namespace osu.Game.Tests.Beatmaps.Formats
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Assert.That(controlPoints.EffectPoints.Count, Is.EqualTo(3));
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Assert.That(controlPoints.SamplePoints.Count, Is.EqualTo(3));
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Assert.That(controlPoints.DifficultyPointAt(500).SpeedMultiplier, Is.EqualTo(1.5).Within(0.1));
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Assert.That(controlPoints.DifficultyPointAt(1500).SpeedMultiplier, Is.EqualTo(1.5).Within(0.1));
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Assert.That(controlPoints.DifficultyPointAt(2500).SpeedMultiplier, Is.EqualTo(0.75).Within(0.1));
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Assert.That(controlPoints.DifficultyPointAt(3500).SpeedMultiplier, Is.EqualTo(1.5).Within(0.1));
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Assert.That(controlPoints.DifficultyPointAt(500).SliderVelocity, Is.EqualTo(1.5).Within(0.1));
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Assert.That(controlPoints.DifficultyPointAt(1500).SliderVelocity, Is.EqualTo(1.5).Within(0.1));
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Assert.That(controlPoints.DifficultyPointAt(2500).SliderVelocity, Is.EqualTo(0.75).Within(0.1));
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Assert.That(controlPoints.DifficultyPointAt(3500).SliderVelocity, Is.EqualTo(1.5).Within(0.1));
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Assert.That(controlPoints.EffectPointAt(500).KiaiMode, Is.True);
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Assert.That(controlPoints.EffectPointAt(1500).KiaiMode, Is.True);
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@ -280,8 +280,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
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{
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var controlPoints = (LegacyControlPointInfo)decoder.Decode(stream).ControlPointInfo;
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Assert.That(controlPoints?.DifficultyPointAt(0).SpeedMultiplier, Is.EqualTo(0.5).Within(0.1));
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Assert.That(controlPoints?.DifficultyPointAt(2000).SpeedMultiplier, Is.EqualTo(1).Within(0.1));
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Assert.That(controlPoints?.DifficultyPointAt(0).SliderVelocity, Is.EqualTo(0.5).Within(0.1));
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Assert.That(controlPoints?.DifficultyPointAt(2000).SliderVelocity, Is.EqualTo(1).Within(0.1));
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}
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}
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@ -395,10 +395,10 @@ namespace osu.Game.Tests.Beatmaps.Formats
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{
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var controlPointInfo = (LegacyControlPointInfo)decoder.Decode(stream).ControlPointInfo;
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Assert.That(controlPointInfo.DifficultyPointAt(5).SpeedMultiplier, Is.EqualTo(1));
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Assert.That(controlPointInfo.DifficultyPointAt(1000).SpeedMultiplier, Is.EqualTo(10));
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Assert.That(controlPointInfo.DifficultyPointAt(2000).SpeedMultiplier, Is.EqualTo(1.8518518518518519d));
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Assert.That(controlPointInfo.DifficultyPointAt(3000).SpeedMultiplier, Is.EqualTo(0.5));
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Assert.That(controlPointInfo.DifficultyPointAt(5).SliderVelocity, Is.EqualTo(1));
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Assert.That(controlPointInfo.DifficultyPointAt(1000).SliderVelocity, Is.EqualTo(10));
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Assert.That(controlPointInfo.DifficultyPointAt(2000).SliderVelocity, Is.EqualTo(1.8518518518518519d));
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Assert.That(controlPointInfo.DifficultyPointAt(3000).SliderVelocity, Is.EqualTo(0.5));
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}
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}
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@ -56,7 +56,7 @@ namespace osu.Game.Tests.Editing
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composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 1;
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composer.EditorBeatmap.ControlPointInfo.Clear();
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composer.EditorBeatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 1 });
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composer.EditorBeatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SliderVelocity = 1 });
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composer.EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 });
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});
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@ -76,7 +76,7 @@ namespace osu.Game.Tests.Editing
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AddStep($"set multiplier = {multiplier}", () =>
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{
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composer.EditorBeatmap.ControlPointInfo.Clear();
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composer.EditorBeatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = multiplier });
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composer.EditorBeatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SliderVelocity = multiplier });
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});
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assertSnapDistance(100 * multiplier);
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@ -55,7 +55,7 @@ namespace osu.Game.Tests.NonVisual
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Assert.That(cpi.DifficultyPoints.Count, Is.EqualTo(0));
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Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(0));
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cpi.Add(1000, new DifficultyControlPoint { SpeedMultiplier = 2 }); // is not redundant
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cpi.Add(1000, new DifficultyControlPoint { SliderVelocity = 2 }); // is not redundant
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Assert.That(cpi.Groups.Count, Is.EqualTo(1));
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Assert.That(cpi.DifficultyPoints.Count, Is.EqualTo(1));
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@ -180,11 +180,11 @@ namespace osu.Game.Tests.NonVisual
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Assert.That(cpi.Groups.Count, Is.EqualTo(1));
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group.Add(new DifficultyControlPoint());
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group.Add(new DifficultyControlPoint { SpeedMultiplier = 2 });
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group.Add(new DifficultyControlPoint { SliderVelocity = 2 });
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Assert.That(group.ControlPoints.Count, Is.EqualTo(1));
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Assert.That(cpi.DifficultyPoints.Count, Is.EqualTo(1));
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Assert.That(cpi.DifficultyPoints.First().SpeedMultiplier, Is.EqualTo(2));
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Assert.That(cpi.DifficultyPoints.First().SliderVelocity, Is.EqualTo(2));
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}
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[Test]
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@ -214,8 +214,8 @@ namespace osu.Game.Tests.NonVisual
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cpi.Add(1000, new TimingControlPoint { BeatLength = 500 });
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cpi.Add(10000, new TimingControlPoint { BeatLength = 200 });
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cpi.Add(5000, new TimingControlPoint { BeatLength = 100 });
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cpi.Add(3000, new DifficultyControlPoint { SpeedMultiplier = 2 });
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cpi.GroupAt(7000, true).Add(new DifficultyControlPoint { SpeedMultiplier = 4 });
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cpi.Add(3000, new DifficultyControlPoint { SliderVelocity = 2 });
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cpi.GroupAt(7000, true).Add(new DifficultyControlPoint { SliderVelocity = 4 });
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cpi.GroupAt(1000).Add(new SampleControlPoint { SampleVolume = 0 });
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cpi.GroupAt(8000, true).Add(new EffectControlPoint { KiaiMode = true });
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@ -236,8 +236,8 @@ namespace osu.Game.Tests.NonVisual
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cpi.Add(1000, new TimingControlPoint { BeatLength = 500 });
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cpi.Add(10000, new TimingControlPoint { BeatLength = 200 });
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cpi.Add(5000, new TimingControlPoint { BeatLength = 100 });
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cpi.Add(3000, new DifficultyControlPoint { SpeedMultiplier = 2 });
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cpi.GroupAt(7000, true).Add(new DifficultyControlPoint { SpeedMultiplier = 4 });
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cpi.Add(3000, new DifficultyControlPoint { SliderVelocity = 2 });
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cpi.GroupAt(7000, true).Add(new DifficultyControlPoint { SliderVelocity = 4 });
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cpi.GroupAt(1000).Add(new SampleControlPoint { SampleVolume = 0 });
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cpi.GroupAt(8000, true).Add(new EffectControlPoint { KiaiMode = true });
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@ -93,9 +93,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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private IList<MultiplierControlPoint> testControlPoints => new List<MultiplierControlPoint>
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{
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new MultiplierControlPoint(time_range) { DifficultyPoint = { SpeedMultiplier = 1.25 } },
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new MultiplierControlPoint(1.5 * time_range) { DifficultyPoint = { SpeedMultiplier = 1 } },
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new MultiplierControlPoint(2 * time_range) { DifficultyPoint = { SpeedMultiplier = 1.5 } }
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new MultiplierControlPoint(time_range) { DifficultyPoint = { SliderVelocity = 1.25 } },
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new MultiplierControlPoint(1.5 * time_range) { DifficultyPoint = { SliderVelocity = 1 } },
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new MultiplierControlPoint(2 * time_range) { DifficultyPoint = { SliderVelocity = 1.5 } }
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};
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[Test]
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@ -7,17 +7,20 @@ using osuTK.Graphics;
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namespace osu.Game.Beatmaps.ControlPoints
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{
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/// <remarks>
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/// Note that going forward, this control point type should always be assigned directly to HitObjects.
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/// </remarks>
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public class DifficultyControlPoint : ControlPoint
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{
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public static readonly DifficultyControlPoint DEFAULT = new DifficultyControlPoint
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{
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SpeedMultiplierBindable = { Disabled = true },
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SliderVelocityBindable = { Disabled = true },
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};
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/// <summary>
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/// The speed multiplier at this control point.
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/// The slider velocity at this control point.
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/// </summary>
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public readonly BindableDouble SpeedMultiplierBindable = new BindableDouble(1)
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public readonly BindableDouble SliderVelocityBindable = new BindableDouble(1)
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{
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Precision = 0.01,
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Default = 1,
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@ -30,19 +33,19 @@ namespace osu.Game.Beatmaps.ControlPoints
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/// <summary>
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/// The speed multiplier at this control point.
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/// </summary>
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public double SpeedMultiplier
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public double SliderVelocity
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{
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get => SpeedMultiplierBindable.Value;
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set => SpeedMultiplierBindable.Value = value;
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get => SliderVelocityBindable.Value;
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set => SliderVelocityBindable.Value = value;
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}
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public override bool IsRedundant(ControlPoint existing)
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=> existing is DifficultyControlPoint existingDifficulty
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&& SpeedMultiplier == existingDifficulty.SpeedMultiplier;
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&& SliderVelocity == existingDifficulty.SliderVelocity;
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public override void CopyFrom(ControlPoint other)
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{
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SpeedMultiplier = ((DifficultyControlPoint)other).SpeedMultiplier;
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SliderVelocity = ((DifficultyControlPoint)other).SliderVelocity;
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base.CopyFrom(other);
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}
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@ -12,7 +12,8 @@ namespace osu.Game.Beatmaps.ControlPoints
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public static readonly EffectControlPoint DEFAULT = new EffectControlPoint
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{
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KiaiModeBindable = { Disabled = true },
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OmitFirstBarLineBindable = { Disabled = true }
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OmitFirstBarLineBindable = { Disabled = true },
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ApproachRateBindable = { Disabled = true }
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};
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/// <summary>
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@ -20,6 +21,26 @@ namespace osu.Game.Beatmaps.ControlPoints
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/// </summary>
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public readonly BindableBool OmitFirstBarLineBindable = new BindableBool();
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/// <summary>
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/// The relative approach rate at this control point.
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/// </summary>
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public readonly BindableDouble ApproachRateBindable = new BindableDouble(1)
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{
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Precision = 0.01,
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Default = 1,
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MinValue = 0.01,
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MaxValue = 10
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};
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/// <summary>
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/// The relative approach rate.
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/// </summary>
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public double ApproachRate
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{
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get => ApproachRateBindable.Value;
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set => ApproachRateBindable.Value = value;
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}
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public override Color4 GetRepresentingColour(OsuColour colours) => colours.Purple;
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/// <summary>
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@ -49,12 +70,14 @@ namespace osu.Game.Beatmaps.ControlPoints
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=> !OmitFirstBarLine
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&& existing is EffectControlPoint existingEffect
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&& KiaiMode == existingEffect.KiaiMode
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&& OmitFirstBarLine == existingEffect.OmitFirstBarLine;
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&& OmitFirstBarLine == existingEffect.OmitFirstBarLine
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&& ApproachRate == existingEffect.ApproachRate;
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public override void CopyFrom(ControlPoint other)
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{
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KiaiMode = ((EffectControlPoint)other).KiaiMode;
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OmitFirstBarLine = ((EffectControlPoint)other).OmitFirstBarLine;
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ApproachRate = ((EffectControlPoint)other).ApproachRate;
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base.CopyFrom(other);
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}
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@ -8,6 +8,9 @@ using osuTK.Graphics;
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namespace osu.Game.Beatmaps.ControlPoints
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{
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/// <remarks>
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/// Note that going forward, this control point type should always be assigned directly to HitObjects.
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/// </remarks>
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public class SampleControlPoint : ControlPoint
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{
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public const string DEFAULT_BANK = "normal";
|
||||
|
@ -380,7 +380,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
addControlPoint(time, new LegacyDifficultyControlPoint(beatLength)
|
||||
#pragma warning restore 618
|
||||
{
|
||||
SpeedMultiplier = speedMultiplier,
|
||||
SliderVelocity = speedMultiplier,
|
||||
}, timingChange);
|
||||
|
||||
addControlPoint(time, new EffectControlPoint
|
||||
|
@ -219,7 +219,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
// Output any remaining effects as secondary non-timing control point.
|
||||
var difficultyPoint = ((LegacyControlPointInfo)beatmap.ControlPointInfo).DifficultyPointAt(group.Time);
|
||||
writer.Write(FormattableString.Invariant($"{group.Time},"));
|
||||
writer.Write(FormattableString.Invariant($"{-100 / difficultyPoint.SpeedMultiplier},"));
|
||||
writer.Write(FormattableString.Invariant($"{-100 / difficultyPoint.SliderVelocity},"));
|
||||
outputControlPointAt(group.Time, false);
|
||||
}
|
||||
|
||||
|
@ -181,7 +181,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
public LegacyDifficultyControlPoint()
|
||||
{
|
||||
SpeedMultiplierBindable.Precision = double.Epsilon;
|
||||
SliderVelocityBindable.Precision = double.Epsilon;
|
||||
}
|
||||
|
||||
public override void CopyFrom(ControlPoint other)
|
||||
|
@ -392,7 +392,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
public override float GetBeatSnapDistanceAt(double referenceTime)
|
||||
{
|
||||
DifficultyControlPoint difficultyPoint = EditorBeatmap.ControlPointInfo.DifficultyPointAt(referenceTime);
|
||||
return (float)(100 * EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / BeatSnapProvider.BeatDivisor);
|
||||
return (float)(100 * EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * difficultyPoint.SliderVelocity / BeatSnapProvider.BeatDivisor);
|
||||
}
|
||||
|
||||
public override float DurationToDistance(double referenceTime, double duration)
|
||||
|
@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||
|
||||
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * DifficultyControlPoint.SpeedMultiplier;
|
||||
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * DifficultyControlPoint.SliderVelocity;
|
||||
|
||||
Velocity = scoringDistance / timingPoint.BeatLength;
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Timing
|
||||
/// <summary>
|
||||
/// The aggregate multiplier which this <see cref="MultiplierControlPoint"/> provides.
|
||||
/// </summary>
|
||||
public double Multiplier => Velocity * DifficultyPoint.SpeedMultiplier * BaseBeatLength / TimingPoint.BeatLength;
|
||||
public double Multiplier => Velocity * DifficultyPoint.SliderVelocity * BaseBeatLength / TimingPoint.BeatLength;
|
||||
|
||||
/// <summary>
|
||||
/// The base beat length to scale the <see cref="TimingPoint"/> provided multiplier relative to.
|
||||
|
@ -13,7 +13,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
public DifficultyPointPiece(DifficultyControlPoint point)
|
||||
: base(point)
|
||||
{
|
||||
speedMultiplier = point.SpeedMultiplierBindable.GetBoundCopy();
|
||||
speedMultiplier = point.SliderVelocityBindable.GetBoundCopy();
|
||||
|
||||
Y = Height;
|
||||
}
|
||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
{
|
||||
multiplierSlider = new SliderWithTextBoxInput<double>("Speed Multiplier")
|
||||
{
|
||||
Current = new DifficultyControlPoint().SpeedMultiplierBindable,
|
||||
Current = new DifficultyControlPoint().SliderVelocityBindable,
|
||||
KeyboardStep = 0.1f
|
||||
}
|
||||
});
|
||||
@ -28,12 +28,12 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
{
|
||||
if (point.NewValue != null)
|
||||
{
|
||||
var selectedPointBindable = point.NewValue.SpeedMultiplierBindable;
|
||||
var selectedPointBindable = point.NewValue.SliderVelocityBindable;
|
||||
|
||||
// there may be legacy control points, which contain infinite precision for compatibility reasons (see LegacyDifficultyControlPoint).
|
||||
// generally that level of precision could only be set by externally editing the .osu file, so at the point
|
||||
// a user is looking to update this within the editor it should be safe to obliterate this additional precision.
|
||||
double expectedPrecision = new DifficultyControlPoint().SpeedMultiplierBindable.Precision;
|
||||
double expectedPrecision = new DifficultyControlPoint().SliderVelocityBindable.Precision;
|
||||
if (selectedPointBindable.Precision < expectedPrecision)
|
||||
selectedPointBindable.Precision = expectedPrecision;
|
||||
|
||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Screens.Edit.Timing.RowAttributes
|
||||
public DifficultyRowAttribute(DifficultyControlPoint difficulty)
|
||||
: base(difficulty, "difficulty")
|
||||
{
|
||||
speedMultiplier = difficulty.SpeedMultiplierBindable.GetBoundCopy();
|
||||
speedMultiplier = difficulty.SliderVelocityBindable.GetBoundCopy();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
Loading…
Reference in New Issue
Block a user