osu/osu.Game
2019-05-31 14:58:53 +09:00
..
Audio Use new ITrackStore interface 2019-05-29 16:43:15 +09:00
Beatmaps Pass individual components to DummyWorkingBeatmap, not game 2019-05-31 14:51:12 +09:00
Configuration Store databased settings based on string keys rather than ints 2019-05-27 01:53:49 +09:00
Database Allow Delete and Undelete operations to run silently when needed 2019-05-09 15:15:02 +09:00
Graphics Update osu! in line with audio subsystem refactor 2019-05-28 17:06:01 +09:00
Input
IO Update resource stores with GetAvailableResources 2019-05-31 14:33:18 +09:00
IPC
Migrations Store databased settings based on string keys rather than ints 2019-05-27 01:53:49 +09:00
Online Move TooltipText to OsuClickableContainer 2019-05-21 13:51:38 +09:00
Overlays Merge branch 'master' into audio-refactor-update 2019-05-31 14:58:53 +09:00
Properties
Replays
Rulesets Use Precision.AlmostBigger 2019-05-12 09:02:22 -04:00
Scoring Add proper co-dependent beatmap/score deletion via events 2019-05-09 15:15:28 +09:00
Screens Fix remaining cases to work without things 2019-05-28 23:54:42 +09:00
Skinning Update resource stores with GetAvailableResources 2019-05-31 14:33:18 +09:00
Storyboards Reduce unnecessary allocations 2019-05-14 13:04:49 +09:00
Tests Pass individual components to DummyWorkingBeatmap, not game 2019-05-31 14:51:12 +09:00
Users Move TooltipText to OsuClickableContainer 2019-05-21 13:51:38 +09:00
Utils
osu!.res
osu.Game.csproj Remove csproj changes 2019-05-28 17:10:46 +09:00
OsuGame.cs Allow chaining of loadComponentSingleFile 2019-05-21 13:44:18 +09:00
OsuGameBase.cs Pass individual components to DummyWorkingBeatmap, not game 2019-05-31 14:51:12 +09:00