mirror of https://github.com/ppy/osu
Add proper co-dependent beatmap/score deletion via events
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@ -155,8 +155,23 @@ private void load()
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dependencies.Cache(RulesetStore = new RulesetStore(contextFactory));
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dependencies.Cache(FileStore = new FileStore(contextFactory, Host.Storage));
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// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
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dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Host.Storage, contextFactory, Host));
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dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, contextFactory, RulesetStore, API, Audio, Host, defaultBeatmap));
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dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, BeatmapManager, Host.Storage, contextFactory, Host));
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// this should likely be moved to ArchiveModelManager when another case appers where it is necessary
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// to have inter-dependent model managers. this could be obtained with an IHasForeign<T> interface to
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// allow lookups to be done on the child (ScoreManager in this case) to perform the cascading delete.
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List<ScoreInfo> getBeatmapScores(BeatmapSetInfo set)
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{
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var beatmapIds = BeatmapManager.QueryBeatmaps(b => b.BeatmapSetInfoID == set.ID).Select(b => b.ID).ToList();
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return ScoreManager.QueryScores(s => beatmapIds.Contains(s.Beatmap.ID)).ToList();
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}
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BeatmapManager.ItemRemoved += i => ScoreManager.Delete(getBeatmapScores(i), true);
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BeatmapManager.ItemAdded += (i, existing) => ScoreManager.Undelete(getBeatmapScores(i), true);
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dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore));
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dependencies.Cache(SettingsStore = new SettingsStore(contextFactory));
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dependencies.Cache(RulesetConfigCache = new RulesetConfigCache(SettingsStore));
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@ -25,9 +25,9 @@ public class ScoreManager : ArchiveModelManager<ScoreInfo, ScoreFileInfo>
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protected override string ImportFromStablePath => "Replays";
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private readonly RulesetStore rulesets;
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private readonly BeatmapManager beatmaps;
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private readonly Func<BeatmapManager> beatmaps;
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public ScoreManager(RulesetStore rulesets, BeatmapManager beatmaps, Storage storage, IDatabaseContextFactory contextFactory, IIpcHost importHost = null)
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public ScoreManager(RulesetStore rulesets, Func<BeatmapManager> beatmaps, Storage storage, IDatabaseContextFactory contextFactory, IIpcHost importHost = null)
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: base(storage, contextFactory, new ScoreStore(contextFactory, storage), importHost)
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{
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this.rulesets = rulesets;
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@ -43,7 +43,7 @@ protected override ScoreInfo CreateModel(ArchiveReader archive)
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{
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try
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{
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return new DatabasedLegacyScoreParser(rulesets, beatmaps).Parse(stream).ScoreInfo;
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return new DatabasedLegacyScoreParser(rulesets, beatmaps()).Parse(stream).ScoreInfo;
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}
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catch (LegacyScoreParser.BeatmapNotFoundException e)
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{
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@ -53,7 +53,7 @@ protected override ScoreInfo CreateModel(ArchiveReader archive)
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}
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}
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public Score GetScore(ScoreInfo score) => new LegacyDatabasedScore(score, rulesets, beatmaps, Files.Store);
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public Score GetScore(ScoreInfo score) => new LegacyDatabasedScore(score, rulesets, beatmaps(), Files.Store);
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public List<ScoreInfo> GetAllUsableScores() => ModelStore.ConsumableItems.Where(s => !s.DeletePending).ToList();
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