osu/osu.Game/Tests/Visual
2022-12-19 16:47:10 +09:00
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Multiplayer Use MaxBy in all locations that can and update inspection level to match dotnet-build 2022-12-19 16:47:10 +09:00
OnlinePlay Add new IDependencyInjectionCandidate interface to non-drawable cached classes 2022-11-29 14:45:26 +09:00
Spectator Move score token to BeginPlaying 2022-12-12 13:59:27 +09:00
DependencyProvidingContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
EditorClockTestScene.cs Partial everything 2022-11-27 00:00:27 +09:00
EditorSavingTestScene.cs Partial everything 2022-11-27 00:00:27 +09:00
EditorTestScene.cs Partial everything 2022-11-27 00:00:27 +09:00
LegacySkinPlayerTestScene.cs Partial everything 2022-11-27 00:00:27 +09:00
ModPerfectTestScene.cs Partial everything 2022-11-27 00:00:27 +09:00
ModTestScene.cs Partial everything 2022-11-27 00:00:27 +09:00
OsuGameTestScene.cs Partial everything 2022-11-27 00:00:27 +09:00
OsuGridTestScene.cs Partial everything 2022-11-27 00:00:27 +09:00
OsuManualInputManagerTestScene.cs Merge branch 'master' into update-framework 2022-11-26 16:19:36 +01:00
OsuTestScene.cs Partial everything 2022-11-27 00:00:27 +09:00
PlacementBlueprintTestScene.cs Partial everything 2022-11-27 00:00:27 +09:00
PlayerTestScene.cs Partial everything 2022-11-27 00:00:27 +09:00
RateAdjustedBeatmapTestScene.cs Partial everything 2022-11-27 00:00:27 +09:00
ScreenTestScene.cs Partial everything 2022-11-27 00:00:27 +09:00
ScrollingTestContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
SelectionBlueprintTestScene.cs Partial everything 2022-11-27 00:00:27 +09:00
SkinnableTestScene.cs Partial everything 2022-11-27 00:00:27 +09:00
TestPlayer.cs Partial everything 2022-11-27 00:00:27 +09:00
TestReplayPlayer.cs Partial everything 2022-11-27 00:00:27 +09:00
TestUserLookupCache.cs Partial everything 2022-11-27 00:00:27 +09:00