osu/osu.Game/Scoring
Bartłomiej Dach b144cfd55c
Add `LegacyOnlineID` handling to places that definitely need it
Mostly places that can interact with imported replays.

There are other places that use the online ID as a sort tiebreaker, or
to check presence of a score on results screens, but they should
probably still continue to only use `OnlineID`, since all scores with a
legacy online ID should have an online ID, but the converse is not
generally true.
2023-10-16 11:20:02 +02:00
..
Drawables Partial everything 2022-11-27 00:00:27 +09:00
Legacy Encode/decode new `OnlineID` into/from `LegacyReplaySoloScoreInfo` 2023-10-16 11:20:02 +02:00
HitResultDisplayStatistic.cs Automated pass 2023-06-24 01:00:03 +09:00
IScoreInfo.cs Add `LegacyOnlineID` handling to places that definitely need it 2023-10-16 11:20:02 +02:00
LegacyDatabasedScore.cs
RankingTier.cs Add tiered level badge colouring 2023-01-18 16:25:11 +03:00
Score.cs Revert nullability enable in `Score` (and related changes) 2023-06-24 15:35:07 +02:00
ScoreImporter.cs Fix score importer looking up guest user by username online 2023-10-10 09:28:01 +02:00
ScoreInfo.cs Add `LegacyOnlineID` with backwards migration 2023-10-16 11:20:02 +02:00
ScoreInfoExtensions.cs Make `ScoreInfo.BeatmapInfo` nullable 2023-07-04 14:50:34 +09:00
ScoreManager.cs Add `LegacyOnlineID` handling to places that definitely need it 2023-10-16 11:20:02 +02:00
ScoreModelDownloader.cs Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0 2022-12-16 18:16:26 +09:00
ScorePerformanceCache.cs Make `ScoreInfo.BeatmapInfo` nullable 2023-07-04 14:50:34 +09:00
ScoreRank.cs Automated pass 2023-06-24 01:00:03 +09:00