osu/osu.Game/Beatmaps
2021-08-30 21:09:58 +09:00
..
ControlPoints Add IDeepCloneable interface and update existing CreateCopy methods to use it 2021-07-19 12:54:17 +09:00
Drawables Update tooltip implementations 2021-08-30 16:05:00 +09:00
Formats Update inline comment to point to new variable location 2021-08-30 16:27:24 +09:00
Legacy
Timing
Beatmap.cs
BeatmapConverter.cs
BeatmapDifficulty.cs Fix instability of taiko double conversion 2021-08-30 15:30:18 +09:00
BeatmapDifficultyCache.cs Fix difficulty cache lookups sharing underlying mod instances 2021-08-21 15:50:33 +02:00
BeatmapInfo.cs Add basic xmldoc explaining CountdownOffset 2021-08-25 13:24:52 +09:00
BeatmapManager_BeatmapOnlineLookupQueue.cs Remove overly verbose logging during beatmap imports 2021-06-27 14:29:02 +09:00
BeatmapManager_WorkingBeatmap.cs Retrieve separated skin instance from working beatmap for editing 2021-08-15 21:18:09 +02:00
BeatmapManager.cs Side WidescreenStoryboard to on by default for new beatmaps 2021-08-23 17:40:41 +09:00
BeatmapMetadata.cs Fix playlist item displays as empty string if no unicode title is present 2021-07-04 08:09:38 +08:00
BeatmapMetrics.cs
BeatmapOnlineInfo.cs
BeatmapProcessor.cs Rename property, reword xmldoc and improve readability of update code 2021-07-21 17:32:56 +09:00
BeatmapSetFileInfo.cs
BeatmapSetInfo.cs
BeatmapSetMetrics.cs
BeatmapSetOnlineInfo.cs
BeatmapSetOnlineStatus.cs Update mapper usages with LocalisableDescription 2021-07-31 01:47:14 +03:00
BeatmapStatistic.cs
BeatmapStatisticIcon.cs
BeatmapStore.cs Allow intro screen to retrieve beatmap even if rulesets is not loaded 2021-08-20 19:43:48 +09:00
CountdownType.cs Add countdown settings to beatmap info model 2021-08-24 21:55:10 +02:00
DifficultyRating.cs
DifficultyRecommender.cs Fix possible nullref in difficulty recommender 2021-06-16 11:27:38 +09:00
DummyWorkingBeatmap.cs Retrieve separated skin instance from working beatmap for editing 2021-08-15 21:18:09 +02:00
IBeatmap.cs
IBeatmapConverter.cs
IBeatmapProcessor.cs
IBeatmapResourceProvider.cs
IWorkingBeatmap.cs
MetadataUtils.cs Check empty string more explicitly in IsRomanised() 2021-06-11 06:38:53 +02:00
StarDifficulty.cs
WorkingBeatmap.cs Retrieve separated skin instance from working beatmap for editing 2021-08-15 21:18:09 +02:00