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Remove overly verbose logging during beatmap imports
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@ -191,8 +191,6 @@ namespace osu.Game.Beatmaps
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{
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var beatmapIds = beatmapSet.Beatmaps.Where(b => b.OnlineBeatmapID.HasValue).Select(b => b.OnlineBeatmapID).ToList();
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LogForModel(beatmapSet, $"Validating online IDs for {beatmapSet.Beatmaps.Count} beatmaps...");
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// ensure all IDs are unique
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if (beatmapIds.GroupBy(b => b).Any(g => g.Count() > 1))
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{
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@ -48,7 +48,6 @@ namespace osu.Game.Beatmaps
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public Task UpdateAsync(BeatmapSetInfo beatmapSet, CancellationToken cancellationToken)
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{
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LogForModel(beatmapSet, "Performing online lookups...");
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return Task.WhenAll(beatmapSet.Beatmaps.Select(b => UpdateAsync(beatmapSet, b, cancellationToken)).ToArray());
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}
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