osu/osu.Game.Tests/Visual/Editing
2021-10-27 13:04:41 +09:00
..
TestSceneBeatDivisorControl.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
TestSceneBlueprintOrdering.cs Add failing test for "ghost timeline blueprint" 2021-09-26 15:29:00 +02:00
TestSceneComposerSelection.cs Rename TestScene{Editor -> Composer}Selection 2021-09-26 17:22:58 +02:00
TestSceneComposeScreen.cs
TestSceneComposeSelectBox.cs
TestSceneDesignSection.cs
TestSceneDifficultySwitching.cs Only run prompt-for-save test logic when relevant 2021-09-13 21:04:28 +02:00
TestSceneDistanceSnapGrid.cs Update IPositionalSnapProvider to take a HitObject as reference, rather than raw time 2021-09-03 17:11:12 +09:00
TestSceneEditorBeatmapCreation.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
TestSceneEditorChangeStates.cs
TestSceneEditorClipboard.cs
TestSceneEditorClock.cs
TestSceneEditorComposeRadioButtons.cs
TestSceneEditorMenuBar.cs
TestSceneEditorSamplePlayback.cs
TestSceneEditorSaving.cs Add failing test coverage showing hitobject local control points are defaults 2021-10-26 16:06:03 +09:00
TestSceneEditorScreenModes.cs
TestSceneEditorSeeking.cs
TestSceneEditorSeekSnapping.cs
TestSceneEditorSummaryTimeline.cs
TestSceneHitObjectComposer.cs
TestSceneMetadataSection.cs
TestScenePlaybackControl.cs
TestSceneRectangularPositionSnapGrid.cs Implement grid size toggling matching stable 2021-09-19 20:26:02 +02:00
TestSceneSetupScreen.cs Add test coverage for per-ruleset setup screens 2021-09-05 13:40:58 +09:00
TestSceneTimelineBlueprintContainer.cs
TestSceneTimelineHitObjectBlueprint.cs
TestSceneTimelineSelection.cs Add failing test case 2021-09-27 20:54:29 +02:00
TestSceneTimelineTickDisplay.cs
TestSceneTimingScreen.cs
TestSceneWaveform.cs
TestSceneZoomableScrollContainer.cs
TimelineTestScene.cs