osu/osu.Game
2017-01-30 06:24:44 -04:00
..
Beatmaps Fix some nullrefs when running visualtests with no maps loaded. 2017-01-27 00:16:02 +09:00
Configuration Fix incorrect configuration retrievals. 2017-01-26 23:08:39 +09:00
Database Change beatmap database reset logic to only run a maximum of once. 2017-01-23 18:13:06 +09:00
Graphics Merge pull request #295 from peppy/songselect-footer 2017-01-27 16:13:43 +09:00
Input Add in-game chat display, along with a global hotkey handling method. 2016-10-08 19:23:21 +09:00
IPC Make importing work properly. 2016-10-24 11:39:53 -04:00
Modes Merge pull request #293 from peppy/general-fixes 2017-01-27 16:12:46 +09:00
Online Add central color class 2017-01-09 17:20:31 -05:00
Overlays Changed PauseOverlay to layout with FlowContainers and not positioning, made the retry counter in PauseOverlay have the number bolded, made it so if the player presses escape before the clock is started in Player then Exit is called instead of Pause 2017-01-30 06:14:28 -04:00
Properties License -> Licence. 2016-08-26 17:27:49 +09:00
Screens Removed unnecessary change 2017-01-30 06:24:44 -04:00
Users Add basic class structure for Beatmap/HitObject/SampleInfo/User. 2016-09-06 21:41:16 +09:00
osu.Game.csproj Made the pause progress graph it's own class, to be implemented, made it so the user couldn't double click the pause buttons and made it so the action wasn't called a second time when the mouse button was released, made PopIn and PopOut in PauseOverlay one line each, made Player.IsPaused a public getter with a private getter/setter, implemented restarting in Player 2017-01-30 04:08:14 -04:00
OsuGame.cs Move window/volume configuration to framework level. 2017-01-25 18:44:51 +09:00
OsuGameBase.cs Move window/volume configuration to framework level. 2017-01-25 18:44:51 +09:00
packages.config Add missing licence headers. 2016-12-06 19:07:15 +09:00