osu/osu.Game.Rulesets.Taiko/Mods
2022-04-03 02:02:20 +03:00
..
TaikoModAutoplay.cs Shorten class name of ModCreatedReplayUser 2022-03-31 11:34:23 +09:00
TaikoModCinema.cs Shorten class name of ModCreatedReplayUser 2022-03-31 11:34:23 +09:00
TaikoModClassic.cs Replicate osu!(stable)'s hit target position with "Classic" mod 2022-04-03 02:02:20 +03:00
TaikoModDaycore.cs
TaikoModDifficultyAdjust.cs Fix taiko difficulty adjust scroll speed being shown with too low precision 2022-03-02 18:38:17 +09:00
TaikoModDoubleTime.cs
TaikoModEasy.cs add remarks explaining HR SV multiplier 2020-12-30 20:57:41 +06:00
TaikoModFlashlight.cs Fix flashlight size multiplier printing with too many decimal digits 2022-02-02 20:41:25 +01:00
TaikoModHalfTime.cs
TaikoModHardRock.cs Replace and obsolete Ranked flag with IsUserPlayable 2021-06-09 14:17:03 +09:00
TaikoModHidden.cs Adjust to make HD slightly harder and not obsolete 2021-09-21 15:20:04 +09:00
TaikoModMuted.cs Code formatting fixes 2021-07-28 21:52:01 +08:00
TaikoModNightcore.cs
TaikoModNoFail.cs
TaikoModPerfect.cs
TaikoModRandom.cs Move seed to base class 2021-06-03 18:16:11 +02:00
TaikoModRelax.cs
TaikoModSuddenDeath.cs
TaikoModSwap.cs Renamed TaikoModFlip to TaikoModSwap 2021-05-17 11:04:01 +08:00