osu/osu.Game/Rulesets/Mods/IApplicableAfterBeatmapConv...

20 lines
764 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
namespace osu.Game.Rulesets.Mods
{
/// <summary>
/// Interface for a <see cref="Mod"/> that applies changes to the <see cref="IBeatmap"/> generated by the <see cref="BeatmapConverter{TObject}"/>.
/// </summary>
public interface IApplicableAfterBeatmapConversion : IApplicableMod
{
/// <summary>
/// Applies this <see cref="Mod"/> to the <see cref="IBeatmap"/> after conversion has taken place.
/// </summary>
/// <param name="beatmap">The converted <see cref="IBeatmap"/>.</param>
void ApplyToBeatmap(IBeatmap beatmap);
}
}