mirror of https://github.com/ppy/osu
20 lines
764 B
C#
20 lines
764 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Game.Beatmaps;
|
|
|
|
namespace osu.Game.Rulesets.Mods
|
|
{
|
|
/// <summary>
|
|
/// Interface for a <see cref="Mod"/> that applies changes to the <see cref="IBeatmap"/> generated by the <see cref="BeatmapConverter{TObject}"/>.
|
|
/// </summary>
|
|
public interface IApplicableAfterBeatmapConversion : IApplicableMod
|
|
{
|
|
/// <summary>
|
|
/// Applies this <see cref="Mod"/> to the <see cref="IBeatmap"/> after conversion has taken place.
|
|
/// </summary>
|
|
/// <param name="beatmap">The converted <see cref="IBeatmap"/>.</param>
|
|
void ApplyToBeatmap(IBeatmap beatmap);
|
|
}
|
|
}
|