osu/osu.Game/Rulesets
Dean Herbert 471ed968e3 Fix crash when same ruleset loaded more than once
If the same ruleset assembly was present more than once in the current
AppDomain, the game would crash. We recently saw this in Rider EAP9.
While this behaviour may change going forward, this is a good safety
measure regardless.
2020-08-11 11:09:02 +09:00
..
Configuration Constrain configuration lookup as enum. 2019-12-09 17:45:26 +08:00
Difficulty CA2208: create exceptions correctly. 2019-12-17 13:00:10 +08:00
Edit Merge branch 'master' into taiko-editor 2020-06-01 15:39:02 +09:00
Judgements Remove unnecessary depth setter 2020-07-28 12:16:01 +09:00
Mods Make perfect mod ignore all non-combo-affecting hitobjects 2020-07-21 17:04:45 +09:00
Objects Merge GlobalSkinConfiguration settings into the LegacySetting enum 2020-07-29 10:35:51 +03:00
Replays Update InputHandlers in line with framework changes 2020-07-19 11:39:11 +09:00
Scoring Expose accuracy/combo portion adjustments 2020-07-16 14:10:44 +09:00
Timing
UI Update usages 2020-08-06 21:53:20 +09:00
ILegacyRuleset.cs Remove LegacyID from Ruleset 2019-12-24 13:48:27 +09:00
Ruleset.cs Create a local playable beatmap instead 2020-06-22 18:38:41 +09:00
RulesetConfigCache.cs Suppress warnings 2019-11-12 13:41:54 +09:00
RulesetInfo.cs Fix loading a ruleset with a new version specification causing a crash 2020-05-08 18:05:06 +09:00
RulesetSelector.cs
RulesetStore.cs Fix crash when same ruleset loaded more than once 2020-08-11 11:09:02 +09:00