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Merge GlobalSkinConfiguration settings into the LegacySetting enum
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parent
91ce06aaa7
commit
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@ -6,9 +6,9 @@ using osu.Framework.IO.Stores;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Skinning;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Resources;
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using static osu.Game.Skinning.LegacySkinConfiguration;
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namespace osu.Game.Tests.Gameplay
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{
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@ -190,7 +190,7 @@ namespace osu.Game.Tests.Gameplay
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}
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/// <summary>
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/// Tests that when a custom sample bank is used, but <see cref="GlobalSkinConfiguration.LayeredHitSounds"/> is disabled,
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/// Tests that when a custom sample bank is used, but <see cref="LegacySetting.LayeredHitSounds"/> is disabled,
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/// only the additional sound will be looked up.
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/// </summary>
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[Test]
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@ -209,7 +209,7 @@ namespace osu.Game.Tests.Gameplay
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}
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/// <summary>
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/// Tests that when a normal sample bank is used and <see cref="GlobalSkinConfiguration.LayeredHitSounds"/> is disabled,
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/// Tests that when a normal sample bank is used and <see cref="LegacySetting.LayeredHitSounds"/> is disabled,
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/// the normal sound will be looked up anyway.
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/// </summary>
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[Test]
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@ -226,6 +226,6 @@ namespace osu.Game.Tests.Gameplay
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}
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private void disableLayeredHitSounds()
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=> AddStep("set LayeredHitSounds to false", () => Skin.Configuration.ConfigDictionary[GlobalSkinConfiguration.LayeredHitSounds.ToString()] = "0");
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=> AddStep("set LayeredHitSounds to false", () => Skin.Configuration.ConfigDictionary[LegacySetting.LayeredHitSounds.ToString()] = "0");
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}
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}
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@ -434,7 +434,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
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/// </summary>
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/// <remarks>
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/// Layered hit samples are automatically added in all modes (except osu!mania), but can be disabled
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/// using the <see cref="GlobalSkinConfiguration.LayeredHitSounds"/> skin config option.
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/// using the <see cref="LegacySkinConfiguration.LegacySetting.LayeredHitSounds"/> skin config option.
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/// </remarks>
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public bool IsLayered { get; set; }
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}
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@ -1,11 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Skinning
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{
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public enum GlobalSkinConfiguration
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{
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AnimationFramerate,
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LayeredHitSounds,
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}
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}
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@ -120,15 +120,6 @@ namespace osu.Game.Skinning
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break;
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case LegacySkinConfiguration.LegacySetting legacy:
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switch (legacy)
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{
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case LegacySkinConfiguration.LegacySetting.Version:
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return SkinUtils.As<TValue>(new Bindable<decimal>(Configuration.LegacyVersion ?? LegacySkinConfiguration.LATEST_VERSION));
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}
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break;
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case SkinCustomColourLookup customColour:
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return SkinUtils.As<TValue>(getCustomColour(Configuration, customColour.Lookup.ToString()));
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@ -142,8 +133,11 @@ namespace osu.Game.Skinning
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break;
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case LegacySkinConfiguration.LegacySetting s when s == LegacySkinConfiguration.LegacySetting.Version:
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return SkinUtils.As<TValue>(new Bindable<decimal>(Configuration.LegacyVersion ?? LegacySkinConfiguration.LATEST_VERSION));
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default:
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// handles lookups like GlobalSkinConfiguration
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// handles lookups like some in LegacySkinConfiguration.LegacySetting
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try
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{
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@ -15,6 +15,8 @@ namespace osu.Game.Skinning
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public enum LegacySetting
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{
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Version,
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AnimationFramerate,
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LayeredHitSounds,
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}
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}
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}
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@ -9,6 +9,7 @@ using osu.Framework.Graphics.Animations;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using static osu.Game.Skinning.LegacySkinConfiguration;
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namespace osu.Game.Skinning
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{
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@ -89,7 +90,7 @@ namespace osu.Game.Skinning
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{
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if (applyConfigFrameRate)
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{
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var iniRate = source.GetConfig<GlobalSkinConfiguration, int>(GlobalSkinConfiguration.AnimationFramerate);
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var iniRate = source.GetConfig<LegacySetting, int>(LegacySetting.AnimationFramerate);
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if (iniRate?.Value > 0)
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return 1000f / iniRate.Value;
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@ -8,6 +8,7 @@ using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Objects.Legacy;
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using static osu.Game.Skinning.LegacySkinConfiguration;
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namespace osu.Game.Skinning
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{
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@ -38,7 +39,7 @@ namespace osu.Game.Skinning
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if (!(sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacySample))
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return Source.GetSample(sampleInfo);
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var playLayeredHitSounds = GetConfig<GlobalSkinConfiguration, bool>(GlobalSkinConfiguration.LayeredHitSounds);
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var playLayeredHitSounds = GetConfig<LegacySetting, bool>(LegacySetting.LayeredHitSounds);
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if (legacySample.IsLayered && playLayeredHitSounds?.Value == false)
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return new SampleChannelVirtual();
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