..
ControlPoints
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Drawables
Fix test scene and remove "impossible" nullable coalesce
2021-10-29 18:22:23 +09:00
Formats
Default legacy decoder to General
section, rather than none
2021-11-02 13:59:13 +09:00
Legacy
Timing
APIFailTimes.cs
Rename BeatmapMetrics
to APIFailTimes
2021-10-25 15:34:41 +09:00
Beatmap.cs
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
BeatmapConverter.cs
Shallow clone BeatmapInfo
during conversion process to avoid overwriting fields
2021-10-12 16:43:56 +09:00
BeatmapDifficulty.cs
Fix taiko weird difficulty multiplier failing on double convert
2021-10-06 15:18:06 +09:00
BeatmapDifficultyCache.cs
Refactor BeatmapDifficultyCache
to work with IBeatmapInfo
2021-10-29 16:45:10 +09:00
BeatmapInfo.cs
Fix multiple issues with json serialisation of online info (causing tournament failures)
2021-10-25 16:52:50 +09:00
BeatmapInfoExtensions.cs
Fix beatmap creator showing twice in tournament map pool panels
2021-11-01 14:33:24 +09:00
BeatmapManager.cs
Update usages of OnlineID
2021-10-18 16:16:36 +09:00
BeatmapMetadata.cs
Move common interface implementations to extension methods
2021-10-05 14:41:14 +09:00
BeatmapMetadataInfoExtensions.cs
Fix beatmap creator showing twice in tournament map pool panels
2021-11-01 14:33:24 +09:00
BeatmapModelDownloader.cs
Refactor ModelDownloader
to allow for different OnlineID matching
2021-10-27 21:00:46 +09:00
BeatmapModelManager.cs
Rename confusing variable
2021-10-19 11:37:46 +09:00
BeatmapOnlineLookupQueue.cs
APIBeatmap
implements IBeatmapInfo
2021-10-21 19:14:31 +09:00
BeatmapProcessor.cs
BeatmapSetFileInfo.cs
Update all EF based models to implement new read only interfaces
2021-10-01 16:55:50 +09:00
BeatmapSetInfo.cs
Add note regarding OnlineInfo
being temporary
2021-10-28 05:50:22 +09:00
BeatmapSetOnlineAvailability.cs
Enable nullable
and switch classes to structs
2021-10-21 18:54:36 +09:00
BeatmapSetOnlineCovers.cs
APIBeatmapSet.Covers
is never null
2021-10-21 19:34:01 +09:00
BeatmapSetOnlineGenre.cs
Enable nullable
and switch classes to structs
2021-10-21 18:54:36 +09:00
BeatmapSetOnlineLanguage.cs
Enable nullable
and switch classes to structs
2021-10-21 18:54:36 +09:00
BeatmapSetOnlineStatus.cs
BeatmapStatistic.cs
BeatmapStatisticIcon.cs
BeatmapStore.cs
Rename all remaining cases
2021-10-03 00:55:29 +09:00
CountdownType.cs
DifficultyRating.cs
DifficultyRecommender.cs
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
DummyWorkingBeatmap.cs
IBeatmap.cs
Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
2021-10-06 15:10:45 +09:00
IBeatmapConverter.cs
IBeatmapDifficultyInfo.cs
Switch BeatmapDifficulty
usages to use interface type
2021-10-01 16:55:50 +09:00
IBeatmapInfo.cs
Allow for long
online IDs and implement in ScoreInfo
2021-10-29 11:48:36 +09:00
IBeatmapMetadataInfo.cs
Move common interface implementations to extension methods
2021-10-05 14:41:14 +09:00
IBeatmapModelManager.cs
Add missing methods to interfaces
2021-10-06 12:55:04 +09:00
IBeatmapOnlineInfo.cs
Rename BeatmapMetrics
to APIFailTimes
2021-10-25 15:34:41 +09:00
IBeatmapProcessor.cs
IBeatmapResourceProvider.cs
IBeatmapSetInfo.cs
Allow for long
online IDs and implement in ScoreInfo
2021-10-29 11:48:36 +09:00
IBeatmapSetOnlineInfo.cs
Move online metrics out of BeatmapSetInfo
model
2021-10-25 15:12:39 +09:00
IWorkingBeatmap.cs
IWorkingBeatmapCache.cs
Add missing methods to interfaces
2021-10-06 12:55:04 +09:00
MetadataUtils.cs
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
StarDifficulty.cs
WorkingBeatmap.cs
Lock one more case of usage
2021-10-14 16:22:43 +09:00
WorkingBeatmapCache.cs
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00