osu/osu.Game/Beatmaps
Dean Herbert ab28948744 Default legacy decoder to General section, rather than none
This is mainly to reach parity with how stable handles such cases for
skins specifically. It was brought to our attention after finding a skin
with a malformed `\[General]` tag which did not break further parsing of
the file on stable, but did on lazer.

Note that stable defaults to an "unknown" section for beatmaps, but
functionally I can't think of a regression case from changing this to a
"general" default.
2021-11-02 13:59:13 +09:00
..
ControlPoints Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
Drawables Fix test scene and remove "impossible" nullable coalesce 2021-10-29 18:22:23 +09:00
Formats Default legacy decoder to General section, rather than none 2021-11-02 13:59:13 +09:00
Legacy
Timing
APIFailTimes.cs Rename BeatmapMetrics to APIFailTimes 2021-10-25 15:34:41 +09:00
Beatmap.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
BeatmapConverter.cs Shallow clone BeatmapInfo during conversion process to avoid overwriting fields 2021-10-12 16:43:56 +09:00
BeatmapDifficulty.cs Fix taiko weird difficulty multiplier failing on double convert 2021-10-06 15:18:06 +09:00
BeatmapDifficultyCache.cs Refactor BeatmapDifficultyCache to work with IBeatmapInfo 2021-10-29 16:45:10 +09:00
BeatmapInfo.cs Fix multiple issues with json serialisation of online info (causing tournament failures) 2021-10-25 16:52:50 +09:00
BeatmapInfoExtensions.cs Fix beatmap creator showing twice in tournament map pool panels 2021-11-01 14:33:24 +09:00
BeatmapManager.cs Update usages of OnlineID 2021-10-18 16:16:36 +09:00
BeatmapMetadata.cs Move common interface implementations to extension methods 2021-10-05 14:41:14 +09:00
BeatmapMetadataInfoExtensions.cs Fix beatmap creator showing twice in tournament map pool panels 2021-11-01 14:33:24 +09:00
BeatmapModelDownloader.cs Refactor ModelDownloader to allow for different OnlineID matching 2021-10-27 21:00:46 +09:00
BeatmapModelManager.cs Rename confusing variable 2021-10-19 11:37:46 +09:00
BeatmapOnlineLookupQueue.cs APIBeatmap implements IBeatmapInfo 2021-10-21 19:14:31 +09:00
BeatmapProcessor.cs
BeatmapSetFileInfo.cs Update all EF based models to implement new read only interfaces 2021-10-01 16:55:50 +09:00
BeatmapSetInfo.cs Add note regarding OnlineInfo being temporary 2021-10-28 05:50:22 +09:00
BeatmapSetOnlineAvailability.cs Enable nullable and switch classes to structs 2021-10-21 18:54:36 +09:00
BeatmapSetOnlineCovers.cs APIBeatmapSet.Covers is never null 2021-10-21 19:34:01 +09:00
BeatmapSetOnlineGenre.cs Enable nullable and switch classes to structs 2021-10-21 18:54:36 +09:00
BeatmapSetOnlineLanguage.cs Enable nullable and switch classes to structs 2021-10-21 18:54:36 +09:00
BeatmapSetOnlineStatus.cs
BeatmapStatistic.cs
BeatmapStatisticIcon.cs
BeatmapStore.cs Rename all remaining cases 2021-10-03 00:55:29 +09:00
CountdownType.cs
DifficultyRating.cs
DifficultyRecommender.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
DummyWorkingBeatmap.cs
IBeatmap.cs Copy BaseDifficulty to Beatmap<T> and move all write operations across 2021-10-06 15:10:45 +09:00
IBeatmapConverter.cs
IBeatmapDifficultyInfo.cs Switch BeatmapDifficulty usages to use interface type 2021-10-01 16:55:50 +09:00
IBeatmapInfo.cs Allow for long online IDs and implement in ScoreInfo 2021-10-29 11:48:36 +09:00
IBeatmapMetadataInfo.cs Move common interface implementations to extension methods 2021-10-05 14:41:14 +09:00
IBeatmapModelManager.cs Add missing methods to interfaces 2021-10-06 12:55:04 +09:00
IBeatmapOnlineInfo.cs Rename BeatmapMetrics to APIFailTimes 2021-10-25 15:34:41 +09:00
IBeatmapProcessor.cs
IBeatmapResourceProvider.cs
IBeatmapSetInfo.cs Allow for long online IDs and implement in ScoreInfo 2021-10-29 11:48:36 +09:00
IBeatmapSetOnlineInfo.cs Move online metrics out of BeatmapSetInfo model 2021-10-25 15:12:39 +09:00
IWorkingBeatmap.cs
IWorkingBeatmapCache.cs Add missing methods to interfaces 2021-10-06 12:55:04 +09:00
MetadataUtils.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
StarDifficulty.cs
WorkingBeatmap.cs Lock one more case of usage 2021-10-14 16:22:43 +09:00
WorkingBeatmapCache.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00