osu/osu.Game/Graphics
Dan Balasescu 8a559ff58a
Merge pull request #18191 from frenzibyte/button-use-overlay-colour
Fix buttons no longer coloured using `OverlayColourProvider`
2022-05-10 12:14:10 +09:00
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Backgrounds Fix storyboard samples rate not adjusted from actual gameplay mods 2022-03-02 20:56:18 +03:00
Containers Merge branch 'mod-overlay/back-button' into mod-overlay/integration 2022-05-07 10:59:30 +02:00
Cursor Reduce 'cursor-tap' sample playback volume on MouseUp 2022-03-04 20:14:14 +09:00
OpenGL/Vertices
Sprites Remove unused params from BDL methods 2022-01-15 01:06:39 +01:00
UserInterface Merge pull request #18191 from frenzibyte/button-use-overlay-colour 2022-05-10 12:14:10 +09:00
UserInterfaceV2 Fix RoundedButton not using its default background colour 2022-05-09 21:07:43 +03:00
DateTooltip.cs Fix most open compound words in identifiers being closed 2021-12-27 20:26:28 -08:00
DrawableDate.cs Add back .ToLocalTime() call to DrawableDate 2021-12-16 18:25:29 +09:00
ErrorTextFlowContainer.cs Adjust game-side text flow containers to part-based model 2021-10-29 06:34:08 +02:00
IHasAccentColour.cs
InputBlockingContainer.cs Add better click-to-dismiss logic for sheared overlays 2022-04-21 16:27:27 +09:00
OsuColour.cs Add OsuColour method mapping colours from basic theme to mod types 2022-02-22 00:02:54 +01:00
OsuFont.cs
OsuIcon.cs Fix most open compound words in identifiers being closed 2021-12-27 20:26:28 -08:00
ParticleExplosion.cs
ParticleSpewer.cs Fix ParticleSpewer outputting NaN in vertices 2022-04-09 22:29:55 +09:00
ScreenshotManager.cs Split out INotificationOverlay to allow for easier testing 2022-04-18 20:14:01 +09:00