mirror of https://github.com/ppy/osu
Fix ParticleSpewer outputting NaN in vertices
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@ -109,6 +109,9 @@ protected override void Blit(Action<TexturedVertex2D> vertexAction)
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{
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foreach (var p in particles)
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{
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if (p.Duration == 0)
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continue;
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float timeSinceStart = currentTime - p.StartTime;
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// ignore particles from the future.
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