osu/osu.Game/Skinning/SkinInfo.cs

79 lines
2.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.IO.Stores;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.IO;
namespace osu.Game.Skinning
{
public class SkinInfo : IHasFiles<SkinFileInfo>, IEquatable<SkinInfo>, IHasPrimaryKey, ISoftDelete
{
internal const int DEFAULT_SKIN = 0;
internal const int CLASSIC_SKIN = -1;
internal const int RANDOM_SKIN = -2;
public int ID { get; set; }
public string Name { get; set; }
public string Hash { get; set; }
public string Creator { get; set; }
private string instantiationInfo;
public string InstantiationInfo
{
get => instantiationInfo;
set => instantiationInfo = abbreviateInstantiationInfo(value);
}
private string abbreviateInstantiationInfo(string value)
{
// exclude version onwards, matching only on namespace and type.
// this is mainly to allow for new versions of already loaded rulesets to "upgrade" from old.
return string.Join(',', value.Split(',').Take(2));
}
public virtual Skin CreateInstance(IResourceStore<byte[]> legacyDefaultResources, IStorageResourceProvider resources)
{
var type = string.IsNullOrEmpty(InstantiationInfo)
// handle the case of skins imported before InstantiationInfo was added.
? typeof(LegacySkin)
: Type.GetType(InstantiationInfo);
if (type == typeof(DefaultLegacySkin))
return (Skin)Activator.CreateInstance(type, this, legacyDefaultResources, resources);
return (Skin)Activator.CreateInstance(type, this, resources);
}
public List<SkinFileInfo> Files { get; set; } = new List<SkinFileInfo>();
public List<DatabasedSetting> Settings { get; set; }
public bool DeletePending { get; set; }
public static SkinInfo Default { get; } = new SkinInfo
{
ID = DEFAULT_SKIN,
Name = "osu!lazer",
Creator = "team osu!",
InstantiationInfo = typeof(DefaultSkin).AssemblyQualifiedName,
};
public bool Equals(SkinInfo other) => other != null && ID == other.ID;
public override string ToString()
{
string author = Creator == null ? string.Empty : $"({Creator})";
return $"{Name} {author}".Trim();
}
}
}