osu/osu.Game/Skinning
Dean Herbert a88a8b7d8d Use `ISkinnableComponent` wherever possible (and expose as `BindableList`) 2021-05-11 18:39:15 +09:00
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Editor Ensure default skins are copied before modifying 2021-05-11 18:39:15 +09:00
BeatmapSkinProvidingContainer.cs
DefaultLegacySkin.cs Add `SkinInfo.InstantiationInfo` to allow creating different skin types 2021-05-11 18:39:15 +09:00
DefaultSkin.cs Add `SkinInfo.InstantiationInfo` to allow creating different skin types 2021-05-11 18:39:15 +09:00
DefaultSkinConfiguration.cs
GameplaySkinComponent.cs
GlobalSkinColours.cs
HUDSkinComponent.cs
HUDSkinComponents.cs
IAnimationTimeReference.cs
IImmutableSkinnableComponent.cs Allow some serialised components to not be mutable by the user 2021-05-11 18:39:14 +09:00
IPooledSampleProvider.cs
ISkin.cs Add the concept of skinnable target containers and mark a basic one for HUD elements 2021-05-11 18:39:14 +09:00
ISkinComponent.cs
ISkinSource.cs
ISkinnableComponent.cs Allow some serialised components to not be mutable by the user 2021-05-11 18:39:14 +09:00
ISkinnableTarget.cs Use `ISkinnableComponent` wherever possible (and expose as `BindableList`) 2021-05-11 18:39:15 +09:00
LegacyAccuracyCounter.cs Move cross-component layout dependencies for legacy skin to `LegacySkin` 2021-05-11 18:39:14 +09:00
LegacyBeatmapSkin.cs
LegacyColourCompatibility.cs
LegacyFont.cs
LegacyHealthDisplay.cs Add customisation support for `LegacyHealthDisplay` 2021-05-11 18:39:14 +09:00
LegacyJudgementPieceNew.cs
LegacyJudgementPieceOld.cs
LegacyManiaSkinConfiguration.cs
LegacyManiaSkinConfigurationLookup.cs
LegacyManiaSkinDecoder.cs
LegacyRollingCounter.cs Update Legacy components to not require skin in ctor 2021-05-11 18:39:14 +09:00
LegacyScoreCounter.cs Remove unused skin resolution in `LegacyScoreCounter` 2021-05-11 18:39:14 +09:00
LegacySkin.cs Move cross-component layout dependencies for legacy skin to `LegacySkin` 2021-05-11 18:39:14 +09:00
LegacySkinConfiguration.cs
LegacySkinDecoder.cs
LegacySkinExtensions.cs
LegacySkinResourceStore.cs
LegacySkinTransformer.cs
LegacySpriteText.cs Update Legacy components to not require skin in ctor 2021-05-11 18:39:14 +09:00
PausableSkinnableSound.cs
PoolableSkinnableSample.cs
Skin.cs Move cross-component layout dependencies for legacy skin to `LegacySkin` 2021-05-11 18:39:14 +09:00
SkinConfigManager.cs
SkinConfiguration.cs
SkinCustomColourLookup.cs
SkinFileInfo.cs
SkinInfo.cs Add `SkinInfo.InstantiationInfo` to allow creating different skin types 2021-05-11 18:39:15 +09:00
SkinManager.cs Ensure default skins are copied before modifying 2021-05-11 18:39:15 +09:00
SkinProvidingContainer.cs
SkinReloadableDrawable.cs
SkinStore.cs
SkinUtils.cs
SkinnableDrawable.cs
SkinnableSound.cs
SkinnableSprite.cs
SkinnableSpriteText.cs
SkinnableTarget.cs Add the concept of skinnable target containers and mark a basic one for HUD elements 2021-05-11 18:39:14 +09:00
SkinnableTargetComponent.cs Add the concept of skinnable target containers and mark a basic one for HUD elements 2021-05-11 18:39:14 +09:00
SkinnableTargetWrapper.cs Use `ISkinnableComponent` wherever possible (and expose as `BindableList`) 2021-05-11 18:39:15 +09:00