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e388a896e8
The goal of the visibility increase is to help in cases where timing is an issue (by showing the approach circle etc.). This doesn't need to apply to catch. @smoogipoo interested as to whether you agree with this one. Visually it looks better to me but it does change the behaviour for only osu!catch, so I'm not 100% confident on it. Closes #13367. |
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.. | ||
.vscode | ||
Mods | ||
Resources | ||
CatchBeatmapConversionTest.cs | ||
CatchDifficultyCalculatorTest.cs | ||
CatchLegacyModConversionTest.cs | ||
CatchSkinColourDecodingTest.cs | ||
CatchSkinnableTestScene.cs | ||
osu.Game.Rulesets.Catch.Tests.csproj | ||
TestSceneAutoJuiceStream.cs | ||
TestSceneBananaShower.cs | ||
TestSceneCatcher.cs | ||
TestSceneCatcherArea.cs | ||
TestSceneCatchModHidden.cs | ||
TestSceneCatchPlayer.cs | ||
TestSceneCatchPlayerLegacySkin.cs | ||
TestSceneCatchReplay.cs | ||
TestSceneCatchStacker.cs | ||
TestSceneComboCounter.cs | ||
TestSceneDrawableHitObjects.cs | ||
TestSceneDrawableHitObjectsHidden.cs | ||
TestSceneFruitObjects.cs | ||
TestSceneFruitRandomness.cs | ||
TestSceneFruitVisualChange.cs | ||
TestSceneHyperDash.cs | ||
TestSceneHyperDashColouring.cs | ||
TestSceneJuiceStream.cs | ||
TestSceneLegacyBeatmapSkin.cs |