osu/osu.Game/Screens/Edit
Dan Balasescu 297283491a
Merge pull request #11031 from peppy/editor-fix-beat-snapping-new-beatmap
Fix editor beat snapping not working correctly when starting with a new beatmap
2020-12-02 15:17:09 +09:00
..
Components Unbind bindable lists for general safety 2020-11-07 20:59:57 +01:00
Compose Merge pull request #11033 from smoogipoo/immutable-hit-samples 2020-12-02 14:44:26 +09:00
Design
Setup change min/max values 2020-12-02 01:11:24 +01:00
Timing Add null checks to unguarded resolved-as-null fields 2020-11-14 14:52:58 +01:00
BindableBeatDivisor.cs
ClipboardContent.cs
Editor.cs Move new beatmap construction above beat divisor binding 2020-12-02 14:36:52 +09:00
EditorBeatmap.cs Further simplify non-transactional change logic 2020-10-08 18:42:53 +09:00
EditorChangeHandler.cs Fix state application always checking newest state for early abort, rather than current 2020-11-27 16:57:11 +09:00
EditorClock.cs Fix editor seek transform seeking too much 2020-11-02 21:08:58 +09:00
EditorScreen.cs Remove unused method 2020-10-02 16:14:27 +09:00
EditorScreenMode.cs
EditorScreenWithTimeline.cs Move ticks display to timeline 2020-10-01 18:16:30 +09:00
IEditorChangeHandler.cs Merge branch 'master' into editor-timing-screen-change-handling 2020-10-05 15:40:43 +09:00
LegacyEditorBeatmapPatcher.cs Add asserts of HitObjects indices 2020-11-08 00:18:38 +09:00
PromptForSaveDialog.cs
TransactionalCommitComponent.cs Make component and add hooking events 2020-10-08 18:04:07 +09:00
WaveformOpacityMenu.cs Add editor waveform opacity selection to menu 2020-11-03 16:01:14 +09:00