osu/osu.Game.Tests/Visual
Dean Herbert a8c699610a Fix lead in tests not waiting for player to start running
The tests are only meant to ensure that gameplay eventually starts.

The case where failures can occur is where the master clock is behind
the player clock (due to being in lead-in time). Because the test is
running in real-time, it can take arbitrary amounts of time to catch up.

If it took too long, the test would fail.
2022-08-25 18:00:14 +09:00
..
Audio
Background Fix test failures 2022-08-02 20:18:45 +09:00
Beatmaps
Collections Adjust collection deletion test to match new expectations 2022-08-06 21:07:21 +02:00
Colours
Components Fix possible null assignment inspection in TestScenePreviewTrackManager 2022-08-08 02:00:24 +03:00
Editing Remove unnecessary local implementation in TestScenePlaybackControl 2022-08-17 19:21:54 +09:00
Gameplay Merge branch 'master' into no-gameplay-clock-gameplay-offset 2022-08-23 17:36:06 +09:00
Menus Add test coverage of ToolbarUserButton 2022-08-09 15:51:10 +09:00
Mods Modify flow to avoid weird bindable and value resetting 2022-08-16 14:17:35 +09:00
Multiplayer Fix lead in tests not waiting for player to start running 2022-08-25 18:00:14 +09:00
Navigation
Online Add test coverage for other approval events 2022-08-06 18:21:57 +02:00
Playlists
Ranking
Settings Add test coverage for localisable setting source 2022-08-14 15:06:33 -04:00
SongSelect Fix some BeatmapCarousel tests not correctly reinitialising local data per run 2022-08-25 14:03:26 +09:00
UserInterface Merge pull request #19695 from naoei/ruleset-localization 2022-08-22 16:13:23 +09:00
TestMultiplayerComponents.cs
TestSceneOsuScreenStack.cs