mirror of
https://github.com/ppy/osu
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193 lines
5.9 KiB
C#
193 lines
5.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Framework.Screens;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Overlays;
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using osu.Game.Overlays.SearchableList;
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using osu.Game.Screens.Multi.Lounge.Components;
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using osu.Game.Screens.Multi.Match;
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namespace osu.Game.Screens.Multi.Lounge
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{
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public class LoungeSubScreen : MultiplayerSubScreen
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{
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public override string Title => "Lounge";
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protected FilterControl Filter;
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private readonly Bindable<bool> initialRoomsReceived = new Bindable<bool>();
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private Container content;
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private LoadingLayer loadingLayer;
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[Resolved]
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private Bindable<Room> selectedRoom { get; set; }
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[Resolved(canBeNull: true)]
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private MusicController music { get; set; }
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private bool joiningRoom;
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[BackgroundDependencyLoader]
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private void load()
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{
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RoomsContainer roomsContainer;
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OsuScrollContainer scrollContainer;
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InternalChildren = new Drawable[]
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{
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Filter = new FilterControl { Depth = -1 },
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content = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Width = 0.55f,
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Children = new Drawable[]
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{
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scrollContainer = new OsuScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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ScrollbarOverlapsContent = false,
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Padding = new MarginPadding(10),
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Child = roomsContainer = new RoomsContainer { JoinRequested = joinRequested }
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},
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loadingLayer = new LoadingLayer(roomsContainer),
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}
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},
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new RoomInspector
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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RelativeSizeAxes = Axes.Both,
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Width = 0.45f,
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},
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},
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},
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};
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// scroll selected room into view on selection.
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selectedRoom.BindValueChanged(val =>
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{
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var drawable = roomsContainer.Rooms.FirstOrDefault(r => r.Room == val.NewValue);
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if (drawable != null)
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scrollContainer.ScrollIntoView(drawable);
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});
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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initialRoomsReceived.BindTo(RoomManager.InitialRoomsReceived);
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initialRoomsReceived.BindValueChanged(onInitialRoomsReceivedChanged, true);
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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content.Padding = new MarginPadding
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{
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Top = Filter.DrawHeight,
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Left = SearchableListOverlay.WIDTH_PADDING - DrawableRoom.SELECTION_BORDER_WIDTH + HORIZONTAL_OVERFLOW_PADDING,
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Right = SearchableListOverlay.WIDTH_PADDING + HORIZONTAL_OVERFLOW_PADDING,
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};
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}
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protected override void OnFocus(FocusEvent e)
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{
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Filter.Search.TakeFocus();
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}
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public override void OnEntering(IScreen last)
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{
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base.OnEntering(last);
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onReturning();
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}
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public override void OnResuming(IScreen last)
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{
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base.OnResuming(last);
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if (selectedRoom.Value?.RoomID.Value == null)
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selectedRoom.Value = new Room();
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music.EnsurePlayingSomething();
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onReturning();
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}
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private void onReturning()
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{
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Filter.Search.HoldFocus = true;
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}
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public override bool OnExiting(IScreen next)
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{
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Filter.Search.HoldFocus = false;
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return base.OnExiting(next);
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}
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public override void OnSuspending(IScreen next)
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{
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base.OnSuspending(next);
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Filter.Search.HoldFocus = false;
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}
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private void joinRequested(Room room)
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{
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joiningRoom = true;
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updateLoadingLayer();
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RoomManager?.JoinRoom(room, r =>
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{
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Open(room);
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joiningRoom = false;
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updateLoadingLayer();
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}, _ =>
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{
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joiningRoom = false;
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updateLoadingLayer();
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});
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}
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private void onInitialRoomsReceivedChanged(ValueChangedEvent<bool> received) => updateLoadingLayer();
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private void updateLoadingLayer()
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{
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if (joiningRoom || !initialRoomsReceived.Value)
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loadingLayer.Show();
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else
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loadingLayer.Hide();
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}
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/// <summary>
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/// Push a room as a new subscreen.
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/// </summary>
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public void Open(Room room)
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{
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// Handles the case where a room is clicked 3 times in quick succession
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if (!this.IsCurrentScreen())
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return;
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selectedRoom.Value = room;
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this.Push(new MatchSubScreen(room));
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}
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}
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}
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