mirror of
https://github.com/ppy/osu
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113 lines
4.6 KiB
C#
113 lines
4.6 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Configuration;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.UI
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{
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public abstract class Playfield : ScalableContainer
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{
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/// <summary>
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/// The <see cref="DrawableHitObject"/> contained in this Playfield.
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/// </summary>
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public HitObjectContainer HitObjectContainer { get; private set; }
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/// <summary>
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/// All the <see cref="DrawableHitObject"/>s contained in this <see cref="Playfield"/> and all <see cref="NestedPlayfields"/>.
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/// </summary>
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public IEnumerable<DrawableHitObject> AllHitObjects => HitObjectContainer?.Objects.Concat(NestedPlayfields.SelectMany(p => p.AllHitObjects)) ?? Enumerable.Empty<DrawableHitObject>();
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/// <summary>
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/// All <see cref="Playfield"/>s nested inside this <see cref="Playfield"/>.
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/// </summary>
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public IEnumerable<Playfield> NestedPlayfields => nestedPlayfields.IsValueCreated ? nestedPlayfields.Value : Enumerable.Empty<Playfield>();
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private readonly Lazy<List<Playfield>> nestedPlayfields = new Lazy<List<Playfield>>();
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/// <summary>
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/// Whether judgements should be displayed by this and and all nested <see cref="Playfield"/>s.
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/// </summary>
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public readonly BindableBool DisplayJudgements = new BindableBool(true);
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/// <summary>
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/// A container for keeping track of DrawableHitObjects.
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/// </summary>
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/// <param name="customWidth">The width to scale the internal coordinate space to.
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/// May be null if scaling based on <paramref name="customHeight"/> is desired. If <paramref name="customHeight"/> is also null, no scaling will occur.
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/// </param>
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/// <param name="customHeight">The height to scale the internal coordinate space to.
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/// May be null if scaling based on <paramref name="customWidth"/> is desired. If <paramref name="customWidth"/> is also null, no scaling will occur.
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/// </param>
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protected Playfield(float? customWidth = null, float? customHeight = null)
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: base(customWidth, customHeight)
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{
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RelativeSizeAxes = Axes.Both;
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}
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private WorkingBeatmap beatmap;
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[BackgroundDependencyLoader]
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private void load(IBindableBeatmap beatmap)
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{
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this.beatmap = beatmap.Value;
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HitObjectContainer = CreateHitObjectContainer();
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HitObjectContainer.RelativeSizeAxes = Axes.Both;
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Add(HitObjectContainer);
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}
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/// <summary>
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/// Performs post-processing tasks (if any) after all DrawableHitObjects are loaded into this Playfield.
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/// </summary>
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public virtual void PostProcess() => NestedPlayfields.ForEach(p => p.PostProcess());
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/// <summary>
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/// Adds a DrawableHitObject to this Playfield.
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/// </summary>
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/// <param name="h">The DrawableHitObject to add.</param>
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public virtual void Add(DrawableHitObject h) => HitObjectContainer.Add(h);
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/// <summary>
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/// Remove a DrawableHitObject from this Playfield.
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/// </summary>
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/// <param name="h">The DrawableHitObject to remove.</param>
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public virtual void Remove(DrawableHitObject h) => HitObjectContainer.Remove(h);
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/// <summary>
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/// Registers a <see cref="Playfield"/> as a nested <see cref="Playfield"/>.
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/// This does not add the <see cref="Playfield"/> to the draw hierarchy.
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/// </summary>
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/// <param name="otherPlayfield">The <see cref="Playfield"/> to add.</param>
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protected void AddNested(Playfield otherPlayfield)
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{
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otherPlayfield.DisplayJudgements.BindTo(DisplayJudgements);
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nestedPlayfields.Value.Add(otherPlayfield);
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}
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/// <summary>
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/// Creates the container that will be used to contain the <see cref="DrawableHitObject"/>s.
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/// </summary>
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protected virtual HitObjectContainer CreateHitObjectContainer() => new HitObjectContainer();
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protected override void Update()
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{
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base.Update();
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if (beatmap != null)
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foreach (var mod in beatmap.Mods.Value)
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if (mod is IUpdatableByPlayfield updatable)
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updatable.Update(this);
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}
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}
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}
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