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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System ;
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using System.Collections.Generic ;
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using System.Linq ;
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using osu.Framework.Graphics ;
using osu.Game.Rulesets.Objects.Drawables ;
using osu.Framework.Allocation ;
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using osu.Framework.Extensions.IEnumerableExtensions ;
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using osu.Framework.Configuration ;
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using osu.Game.Beatmaps ;
using osu.Game.Rulesets.Mods ;
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namespace osu.Game.Rulesets.UI
{
public abstract class Playfield : ScalableContainer
{
/// <summary>
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/// The <see cref="DrawableHitObject"/> contained in this Playfield.
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/// </summary>
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public HitObjectContainer HitObjectContainer { get ; private set ; }
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/// <summary>
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/// All the <see cref="DrawableHitObject"/>s contained in this <see cref="Playfield"/> and all <see cref="NestedPlayfields"/>.
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/// </summary>
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public IEnumerable < DrawableHitObject > AllHitObjects = > HitObjectContainer ? . Objects . Concat ( NestedPlayfields . SelectMany ( p = > p . AllHitObjects ) ) ? ? Enumerable . Empty < DrawableHitObject > ( ) ;
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/// <summary>
/// All <see cref="Playfield"/>s nested inside this <see cref="Playfield"/>.
/// </summary>
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public IEnumerable < Playfield > NestedPlayfields = > nestedPlayfields . IsValueCreated ? nestedPlayfields . Value : Enumerable . Empty < Playfield > ( ) ;
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private readonly Lazy < List < Playfield > > nestedPlayfields = new Lazy < List < Playfield > > ( ) ;
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/// <summary>
/// Whether judgements should be displayed by this and and all nested <see cref="Playfield"/>s.
/// </summary>
public readonly BindableBool DisplayJudgements = new BindableBool ( true ) ;
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/// <summary>
/// A container for keeping track of DrawableHitObjects.
/// </summary>
/// <param name="customWidth">The width to scale the internal coordinate space to.
/// May be null if scaling based on <paramref name="customHeight"/> is desired. If <paramref name="customHeight"/> is also null, no scaling will occur.
/// </param>
/// <param name="customHeight">The height to scale the internal coordinate space to.
/// May be null if scaling based on <paramref name="customWidth"/> is desired. If <paramref name="customWidth"/> is also null, no scaling will occur.
/// </param>
protected Playfield ( float? customWidth = null , float? customHeight = null )
: base ( customWidth , customHeight )
{
RelativeSizeAxes = Axes . Both ;
}
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private WorkingBeatmap beatmap ;
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[BackgroundDependencyLoader]
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private void load ( IBindableBeatmap beatmap )
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{
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this . beatmap = beatmap . Value ;
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HitObjectContainer = CreateHitObjectContainer ( ) ;
HitObjectContainer . RelativeSizeAxes = Axes . Both ;
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Add ( HitObjectContainer ) ;
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}
/// <summary>
/// Performs post-processing tasks (if any) after all DrawableHitObjects are loaded into this Playfield.
/// </summary>
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public virtual void PostProcess ( ) = > NestedPlayfields . ForEach ( p = > p . PostProcess ( ) ) ;
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/// <summary>
/// Adds a DrawableHitObject to this Playfield.
/// </summary>
/// <param name="h">The DrawableHitObject to add.</param>
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public virtual void Add ( DrawableHitObject h ) = > HitObjectContainer . Add ( h ) ;
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/// <summary>
/// Remove a DrawableHitObject from this Playfield.
/// </summary>
/// <param name="h">The DrawableHitObject to remove.</param>
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public virtual void Remove ( DrawableHitObject h ) = > HitObjectContainer . Remove ( h ) ;
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/// <summary>
/// Registers a <see cref="Playfield"/> as a nested <see cref="Playfield"/>.
/// This does not add the <see cref="Playfield"/> to the draw hierarchy.
/// </summary>
/// <param name="otherPlayfield">The <see cref="Playfield"/> to add.</param>
protected void AddNested ( Playfield otherPlayfield )
{
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otherPlayfield . DisplayJudgements . BindTo ( DisplayJudgements ) ;
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nestedPlayfields . Value . Add ( otherPlayfield ) ;
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}
/// <summary>
/// Creates the container that will be used to contain the <see cref="DrawableHitObject"/>s.
/// </summary>
protected virtual HitObjectContainer CreateHitObjectContainer ( ) = > new HitObjectContainer ( ) ;
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protected override void Update ( )
{
base . Update ( ) ;
if ( beatmap ! = null )
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foreach ( var mod in beatmap . Mods . Value )
if ( mod is IUpdatableByPlayfield updatable )
updatable . Update ( this ) ;
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}
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}
}