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a2c0951d94
Hidden properties are used when the type is the base class. It caused issues when `DrawableHitObject` logic is factored out to `PoolableDrawableWithLifetime` because it is using the base `LifetimeEntry`, not `HitObjectLifetimeEntry`.
90 lines
3.5 KiB
C#
90 lines
3.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Performance;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Objects
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{
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/// <summary>
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/// A <see cref="LifetimeEntry"/> that stores the lifetime for a <see cref="HitObject"/>.
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/// </summary>
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public class HitObjectLifetimeEntry : LifetimeEntry
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{
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/// <summary>
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/// The <see cref="HitObject"/>.
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/// </summary>
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public readonly HitObject HitObject;
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/// <summary>
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/// The result that <see cref="HitObject"/> was judged with.
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/// This is set by the accompanying <see cref="DrawableHitObject"/>, and reused when required for rewinding.
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/// </summary>
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internal JudgementResult Result;
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private readonly IBindable<double> startTimeBindable = new BindableDouble();
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/// <summary>
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/// Creates a new <see cref="HitObjectLifetimeEntry"/>.
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/// </summary>
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/// <param name="hitObject">The <see cref="HitObject"/> to store the lifetime of.</param>
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public HitObjectLifetimeEntry(HitObject hitObject)
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{
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HitObject = hitObject;
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startTimeBindable.BindTo(HitObject.StartTimeBindable);
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startTimeBindable.BindValueChanged(onStartTimeChanged, true);
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}
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// The lifetime, as set by the hitobject.
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private double realLifetimeStart = double.MinValue;
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private double realLifetimeEnd = double.MaxValue;
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public override void SetLifetime(double start, double end)
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{
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realLifetimeStart = start;
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realLifetimeEnd = end;
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if (keepAlive)
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base.SetLifetime(double.MinValue, double.MaxValue);
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else
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base.SetLifetime(start, end);
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}
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private bool keepAlive;
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/// <summary>
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/// Whether the <see cref="HitObject"/> should be kept always alive.
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/// </summary>
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internal bool KeepAlive
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{
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set
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{
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if (keepAlive == value)
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return;
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keepAlive = value;
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SetLifetime(realLifetimeStart, realLifetimeEnd);
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}
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}
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/// <summary>
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/// A safe offset prior to the start time of <see cref="HitObject"/> at which it may begin displaying contents.
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/// By default, <see cref="HitObject"/>s are assumed to display their contents within 10 seconds prior to their start time.
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/// </summary>
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/// <remarks>
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/// This is only used as an optimisation to delay the initial update of the <see cref="HitObject"/> and may be tuned more aggressively if required.
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/// It is indirectly used to decide the automatic transform offset provided to <see cref="DrawableHitObject.UpdateInitialTransforms"/>.
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/// A more accurate <see cref="LifetimeEntry.LifetimeStart"/> should be set for further optimisation (in <see cref="DrawableHitObject.LoadComplete"/>, for example).
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/// </remarks>
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protected virtual double InitialLifetimeOffset => 10000;
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/// <summary>
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/// Resets <see cref="LifetimeEntry.LifetimeStart"/> according to the change in start time of the <see cref="HitObject"/>.
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/// </summary>
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private void onStartTimeChanged(ValueChangedEvent<double> startTime) => LifetimeStart = HitObject.StartTime - InitialLifetimeOffset;
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}
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}
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