osu/osu.Game/Rulesets
ekrctb a2c0951d94 Use overriding instead of hiding in HitObjectLifetimeEntry
Hidden properties are used when the type is the base class. It caused issues when `DrawableHitObject` logic is factored out to `PoolableDrawableWithLifetime` because it is using the base `LifetimeEntry`, not `HitObjectLifetimeEntry`.
2021-04-27 15:23:33 +09:00
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Configuration Constrain configuration lookup as enum. 2019-12-09 17:45:26 +08:00
Difficulty Implement custom enumerator for ReverseQueue to avoid allocations 2021-04-10 01:16:54 +10:00
Edit Rename ruleset wrapper class 2021-04-26 15:37:42 +09:00
Filter Expose and document query parser and helpers 2021-03-03 22:03:01 +01:00
Judgements Remove obsolete code 2021-04-09 13:56:58 +09:00
Mods Add base "classic" mod 2021-04-21 09:14:19 +03:00
Objects Use overriding instead of hiding in HitObjectLifetimeEntry 2021-04-27 15:23:33 +09:00
Replays Introduce StartFrame and EndFrame to simplify the replay interpolation code 2021-04-16 14:13:41 +09:00
Scoring Delay map completion one frame after the last judgment 2021-04-13 14:29:47 +09:00
Timing
UI Merge pull request #12486 from ekrctb/unmanaged-hit-object-entry 2021-04-21 17:08:21 +09:00
ILegacyRuleset.cs Apply review suggestions 2020-12-03 19:44:12 +02:00
Ruleset.cs Merge branch 'master' into verify-tab 2021-04-13 23:05:48 +09:00
RulesetConfigCache.cs Suppress warnings 2019-11-12 13:41:54 +09:00
RulesetInfo.cs Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
RulesetSelector.cs
RulesetStore.cs Remove unused using directive 2021-04-02 02:45:26 +03:00