osu/osu.Game.Rulesets.Taiko
Dean Herbert 2fd535ea20 Apply same immediate transform logic to `TaikoLegacyPlayfieldBackgroundRight` to fix it sticking during rewind 2022-12-02 17:33:18 +09:00
..
Beatmaps Make added effect points inherit previous effect point settings 2022-10-27 23:41:17 +02:00
Difficulty Removed unnecessary methods, changed tests, and moved LimitedCapacityQueue.cs to a more generic namespace. 2022-11-19 16:53:35 +01:00
Edit Partial everything 2022-11-27 00:00:27 +09:00
Judgements Fix test, make strong hits have LargeBonus judgement 2022-08-30 15:00:46 +02:00
Mods Partial everything 2022-11-27 00:00:27 +09:00
Objects Partial everything 2022-11-27 00:00:27 +09:00
Properties Automated #nullable processing 2022-06-17 16:37:17 +09:00
Replays Use `AsNonNull()` instead. 2022-07-02 19:48:32 +08:00
Resources
Scoring Partial everything 2022-11-27 00:00:27 +09:00
Skinning Apply same immediate transform logic to `TaikoLegacyPlayfieldBackgroundRight` to fix it sticking during rewind 2022-12-02 17:33:18 +09:00
UI Add legacy taiko kiai glow element 2022-11-30 00:44:20 +01:00
TaikoInputManager.cs Partial everything 2022-11-27 00:00:27 +09:00
TaikoRuleset.cs Add basic setup for taiko argon skinning 2022-11-07 18:32:12 +09:00
TaikoSkinComponentLookup.cs Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
TaikoSkinComponents.cs Add legacy taiko kiai glow element 2022-11-30 00:44:20 +01:00
osu.Game.Rulesets.Taiko.csproj