osu/osu.Game.Rulesets.Taiko/Skinning/Legacy
Bartłomiej Dach 0ae4a0f11f
Adjust gameplay element maximum size limits for backwards compatibility
The new limits were chosen by sampling across over 4000 skins. The
methodology for doing so is described in the following gist:

	https://gist.github.com/bdach/6228ba41d128b23d1f89142f404108a3
2023-10-05 20:37:10 +02:00
..
LegacyBarLine.cs Partial everything 2022-11-27 00:00:27 +09:00
LegacyCirclePiece.cs Adjust gameplay element maximum size limits for backwards compatibility 2023-10-05 20:37:10 +02:00
LegacyDrumRoll.cs Revert redundant size limitations 2023-09-21 19:03:59 +03:00
LegacyHit.cs Partial everything 2022-11-27 00:00:27 +09:00
LegacyHitExplosion.cs Partial everything 2022-11-27 00:00:27 +09:00
LegacyInputDrum.cs Partial everything 2022-11-27 00:00:27 +09:00
LegacyKiaiGlow.cs Switch to using immediate transforms to make rewind handle better 2022-12-02 17:32:57 +09:00
LegacyTaikoScroller.cs Partial everything 2022-11-27 00:00:27 +09:00
TaikoLegacyHitTarget.cs Partial everything 2022-11-27 00:00:27 +09:00
TaikoLegacyPlayfieldBackgroundRight.cs Apply same immediate transform logic to TaikoLegacyPlayfieldBackgroundRight to fix it sticking during rewind 2022-12-02 17:33:18 +09:00
TaikoLegacySkinTransformer.cs Move DrumSamplePlayer to be a skinnable component 2023-07-05 18:44:27 +09:00