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https://github.com/ppy/osu
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Switch to using immediate transforms to make rewind handle better
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics;
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@ -18,16 +19,17 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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{
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private bool isKiaiActive;
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private Sprite sprite = null!;
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[BackgroundDependencyLoader(true)]
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private void load(ISkinSource skin, HealthProcessor? healthProcessor)
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{
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Alpha = 0;
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Child = new Sprite
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Child = sprite = new Sprite
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{
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Texture = skin.GetTexture("taiko-glow"),
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Alpha = 0,
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Scale = new Vector2(0.7f),
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Colour = new Colour4(255, 228, 0, 255),
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};
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@ -36,26 +38,28 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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healthProcessor.NewJudgement += onNewJudgement;
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}
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protected override void Update()
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{
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base.Update();
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if (isKiaiActive)
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sprite.Alpha = (float)Math.Min(1, sprite.Alpha + Math.Abs(Clock.ElapsedFrameTime) / 100f);
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else
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sprite.Alpha = (float)Math.Max(0, sprite.Alpha - Math.Abs(Clock.ElapsedFrameTime) / 600f);
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}
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protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
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{
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isKiaiActive = effectPoint.KiaiMode;
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}
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private void onNewJudgement(JudgementResult result)
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{
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if (!result.IsHit || !isKiaiActive)
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return;
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this.ScaleTo(1.2f).Then()
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.ScaleTo(1f, 80, Easing.OutQuad);
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}
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protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
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{
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if (effectPoint.KiaiMode == isKiaiActive)
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return;
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isKiaiActive = effectPoint.KiaiMode;
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if (isKiaiActive)
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this.FadeIn(180);
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else
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this.FadeOut(180);
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sprite.ScaleTo(0.85f).Then()
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.ScaleTo(0.7f, 80, Easing.OutQuad);
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}
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}
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}
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