mirror of
https://github.com/ppy/osu
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79 lines
2.5 KiB
C#
79 lines
2.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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namespace osu.Game.Graphics.UserInterface
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{
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public class ShearedToggleButton : ShearedButton
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{
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private Sample? sampleOff;
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private Sample? sampleOn;
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/// <summary>
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/// Whether this button is currently toggled to an active state.
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/// </summary>
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public BindableBool Active { get; } = new BindableBool();
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/// <summary>
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/// Creates a new <see cref="ShearedToggleButton"/>
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/// </summary>
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/// <param name="width">
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/// The width of the button.
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/// <list type="bullet">
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/// <item>If a non-<see langword="null"/> value is provided, this button will have a fixed width equal to the provided value.</item>
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/// <item>If a <see langword="null"/> value is provided (or the argument is omitted entirely), the button will autosize in width to fit the text.</item>
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/// </list>
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/// </param>
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public ShearedToggleButton(float? width = null)
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: base(width)
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{
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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sampleOn = audio.Samples.Get(@"UI/check-on");
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sampleOff = audio.Samples.Get(@"UI/check-off");
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}
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protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverSounds(sampleSet);
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protected override void LoadComplete()
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{
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Active.BindValueChanged(_ =>
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{
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updateActiveState();
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playSample();
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});
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updateActiveState();
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Active.BindDisabledChanged(disabled => Action = disabled ? (Action?)null : Active.Toggle, true);
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base.LoadComplete();
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}
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private void updateActiveState()
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{
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DarkerColour = Active.Value ? ColourProvider.Highlight1 : ColourProvider.Background3;
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LighterColour = Active.Value ? ColourProvider.Colour0 : ColourProvider.Background1;
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TextColour = Active.Value ? ColourProvider.Background6 : ColourProvider.Content1;
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}
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private void playSample()
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{
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if (Active.Value)
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sampleOn?.Play();
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else
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sampleOff?.Play();
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}
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}
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}
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