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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System ;
using osu.Framework.Allocation ;
using osu.Framework.Audio ;
using osu.Framework.Audio.Sample ;
using osu.Framework.Bindables ;
namespace osu.Game.Graphics.UserInterface
{
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public class ShearedToggleButton : ShearedButton
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{
private Sample ? sampleOff ;
private Sample ? sampleOn ;
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/// <summary>
/// Whether this button is currently toggled to an active state.
/// </summary>
public BindableBool Active { get ; } = new BindableBool ( ) ;
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/// <summary>
/// Creates a new <see cref="ShearedToggleButton"/>
/// </summary>
/// <param name="width">
/// The width of the button.
/// <list type="bullet">
/// <item>If a non-<see langword="null"/> value is provided, this button will have a fixed width equal to the provided value.</item>
/// <item>If a <see langword="null"/> value is provided (or the argument is omitted entirely), the button will autosize in width to fit the text.</item>
/// </list>
/// </param>
public ShearedToggleButton ( float? width = null )
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: base ( width )
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{
}
[BackgroundDependencyLoader]
private void load ( AudioManager audio )
{
sampleOn = audio . Samples . Get ( @"UI/check-on" ) ;
sampleOff = audio . Samples . Get ( @"UI/check-off" ) ;
}
protected override HoverSounds CreateHoverSounds ( HoverSampleSet sampleSet ) = > new HoverSounds ( sampleSet ) ;
protected override void LoadComplete ( )
{
Active . BindValueChanged ( _ = >
{
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updateActiveState ( ) ;
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playSample ( ) ;
} ) ;
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updateActiveState ( ) ;
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Active . BindDisabledChanged ( disabled = > Action = disabled ? ( Action ? ) null : Active . Toggle , true ) ;
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base . LoadComplete ( ) ;
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}
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private void updateActiveState ( )
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{
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DarkerColour = Active . Value ? ColourProvider . Highlight1 : ColourProvider . Background3 ;
LighterColour = Active . Value ? ColourProvider . Colour0 : ColourProvider . Background1 ;
TextColour = Active . Value ? ColourProvider . Background6 : ColourProvider . Content1 ;
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}
private void playSample ( )
{
if ( Active . Value )
sampleOn ? . Play ( ) ;
else
sampleOff ? . Play ( ) ;
}
}
}