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https://github.com/ppy/osu
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73 lines
2.6 KiB
C#
73 lines
2.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Select;
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namespace osu.Game.Tests.Visual.Navigation
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{
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public class TestScenePerformFromScreen : OsuGameTestScene
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{
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[Test]
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public void TestPerformAtMenu()
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{
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AddAssert("could perform immediately", () =>
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{
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bool actionPerformed = false;
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Game.PerformFromScreen(_ => actionPerformed = true);
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return actionPerformed;
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});
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}
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[Test]
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public void TestPerformAtSongSelect()
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{
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PushAndConfirm(() => new PlaySongSelect());
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AddAssert("could perform immediately", () =>
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{
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bool actionPerformed = false;
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Game.PerformFromScreen(_ => actionPerformed = true, new[] { typeof(PlaySongSelect) });
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return actionPerformed;
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});
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}
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[Test]
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public void TestPerformAtMenuFromSongSelect()
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{
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PushAndConfirm(() => new PlaySongSelect());
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bool actionPerformed = false;
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AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true));
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AddUntilStep("returned to menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
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AddAssert("did perform", () => actionPerformed);
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}
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[Test]
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public void TestPerformAtSongSelectFromPlayerLoader()
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{
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PushAndConfirm(() => new PlaySongSelect());
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PushAndConfirm(() => new PlayerLoader(() => new Player()));
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bool actionPerformed = false;
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AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true, new[] { typeof(PlaySongSelect) }));
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AddUntilStep("returned to song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
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AddAssert("did perform", () => actionPerformed);
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}
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[Test]
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public void TestPerformAtMenuFromPlayerLoader()
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{
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PushAndConfirm(() => new PlaySongSelect());
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PushAndConfirm(() => new PlayerLoader(() => new Player()));
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bool actionPerformed = false;
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AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true));
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AddUntilStep("returned to song select", () => Game.ScreenStack.CurrentScreen is MainMenu);
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AddAssert("did perform", () => actionPerformed);
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}
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}
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}
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