Add test coverage

This commit is contained in:
Dean Herbert 2020-01-30 23:45:15 +09:00
parent 878250056c
commit 6b24b7687f
3 changed files with 88 additions and 14 deletions

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@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Configuration;
@ -76,6 +78,13 @@ public void SetUpSteps()
ConfirmAtMainMenu();
}
protected void PushAndConfirm(Func<Screen> newScreen)
{
Screen screen = null;
AddStep("Push new screen", () => Game.ScreenStack.Push(screen = newScreen()));
AddUntilStep("Wait for new screen", () => Game.ScreenStack.CurrentScreen == screen && screen.IsLoaded);
}
protected void ConfirmAtMainMenu() => AddUntilStep("Wait for main menu", () => Game.ScreenStack.CurrentScreen is MainMenu menu && menu.IsLoaded);
public class TestOsuGame : OsuGame
@ -96,6 +105,8 @@ public class TestOsuGame : OsuGame
protected override Loader CreateLoader() => new TestLoader();
public new void PerformFromScreen(Action<IScreen> action, IEnumerable<Type> validScreens = null) => base.PerformFromScreen(action, validScreens);
public TestOsuGame(Storage storage, IAPIProvider api)
{
Storage = storage;

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@ -0,0 +1,72 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play;
using osu.Game.Screens.Select;
namespace osu.Game.Tests.Visual.Navigation
{
public class TestScenePerformFromScreen : OsuGameTestScene
{
[Test]
public void TestPerformAtMenu()
{
AddAssert("could perform immediately", () =>
{
bool actionPerformed = false;
Game.PerformFromScreen(_ => actionPerformed = true);
return actionPerformed;
});
}
[Test]
public void TestPerformAtSongSelect()
{
PushAndConfirm(() => new PlaySongSelect());
AddAssert("could perform immediately", () =>
{
bool actionPerformed = false;
Game.PerformFromScreen(_ => actionPerformed = true, new[] { typeof(PlaySongSelect) });
return actionPerformed;
});
}
[Test]
public void TestPerformAtMenuFromSongSelect()
{
PushAndConfirm(() => new PlaySongSelect());
bool actionPerformed = false;
AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true));
AddUntilStep("returned to menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
AddAssert("did perform", () => actionPerformed);
}
[Test]
public void TestPerformAtSongSelectFromPlayerLoader()
{
PushAndConfirm(() => new PlaySongSelect());
PushAndConfirm(() => new PlayerLoader(() => new Player()));
bool actionPerformed = false;
AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true, new[] { typeof(PlaySongSelect) }));
AddUntilStep("returned to song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
AddAssert("did perform", () => actionPerformed);
}
[Test]
public void TestPerformAtMenuFromPlayerLoader()
{
PushAndConfirm(() => new PlaySongSelect());
PushAndConfirm(() => new PlayerLoader(() => new Player()));
bool actionPerformed = false;
AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true));
AddUntilStep("returned to song select", () => Game.ScreenStack.CurrentScreen is MainMenu);
AddAssert("did perform", () => actionPerformed);
}
}
}

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@ -1,13 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
@ -32,7 +30,7 @@ public void TestExitSongSelectWithEscape()
{
TestSongSelect songSelect = null;
pushAndConfirm(() => songSelect = new TestSongSelect());
PushAndConfirm(() => songSelect = new TestSongSelect());
AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show());
AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
pushEscape();
@ -49,7 +47,7 @@ public void TestSongContinuesAfterExitPlayer(bool withUserPause)
WorkingBeatmap beatmap() => Game.Beatmap.Value;
Track track() => beatmap().Track;
pushAndConfirm(() => new TestSongSelect());
PushAndConfirm(() => new TestSongSelect());
AddStep("import beatmap", () => ImportBeatmapTest.LoadOszIntoOsu(Game, virtualTrack: true).Wait());
@ -77,7 +75,7 @@ public void TestExitSongSelectWithClick()
{
TestSongSelect songSelect = null;
pushAndConfirm(() => songSelect = new TestSongSelect());
PushAndConfirm(() => songSelect = new TestSongSelect());
AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show());
AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(backButtonPosition));
@ -93,14 +91,14 @@ public void TestExitSongSelectWithClick()
[Test]
public void TestExitMultiWithEscape()
{
pushAndConfirm(() => new Screens.Multi.Multiplayer());
PushAndConfirm(() => new Screens.Multi.Multiplayer());
exitViaEscapeAndConfirm();
}
[Test]
public void TestExitMultiWithBackButton()
{
pushAndConfirm(() => new Screens.Multi.Multiplayer());
PushAndConfirm(() => new Screens.Multi.Multiplayer());
exitViaBackButtonAndConfirm();
}
@ -116,13 +114,6 @@ public void TestOpenOptionsAndExitWithEscape()
AddAssert("Options overlay was closed", () => Game.Settings.State.Value == Visibility.Hidden);
}
private void pushAndConfirm(Func<Screen> newScreen)
{
Screen screen = null;
AddStep("Push new screen", () => Game.ScreenStack.Push(screen = newScreen()));
AddUntilStep("Wait for new screen", () => Game.ScreenStack.CurrentScreen == screen && screen.IsLoaded);
}
private void pushEscape() =>
AddStep("Press escape", () => pressAndRelease(Key.Escape));