mirror of
https://github.com/ppy/osu
synced 2024-12-20 22:05:36 +00:00
45 lines
1.2 KiB
C#
45 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Game.Rulesets.Osu;
|
|
using osu.Game.Screens.Play;
|
|
using osu.Game.Tests.Gameplay;
|
|
|
|
namespace osu.Game.Tests.Visual.Gameplay
|
|
{
|
|
public partial class TestSceneDelayedResumeOverlay : OsuTestScene
|
|
{
|
|
private ResumeOverlay resume = null!;
|
|
private bool resumeFired;
|
|
|
|
[Cached]
|
|
private GameplayState gameplayState;
|
|
|
|
public TestSceneDelayedResumeOverlay()
|
|
{
|
|
gameplayState = TestGameplayState.Create(new OsuRuleset());
|
|
}
|
|
|
|
[SetUp]
|
|
public void SetUp() => Schedule(loadContent);
|
|
|
|
[Test]
|
|
public void TestResume()
|
|
{
|
|
AddStep("show", () => resume.Show());
|
|
AddUntilStep("dismissed", () => resumeFired && resume.State.Value == Visibility.Hidden);
|
|
}
|
|
|
|
private void loadContent()
|
|
{
|
|
Child = resume = new DelayedResumeOverlay();
|
|
|
|
resumeFired = false;
|
|
resume.ResumeAction = () => resumeFired = true;
|
|
}
|
|
}
|
|
}
|