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https://github.com/ppy/osu
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45 lines
1.2 KiB
C#
45 lines
1.2 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Gameplay;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public partial class TestSceneDelayedResumeOverlay : OsuTestScene
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{
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private ResumeOverlay resume = null!;
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private bool resumeFired;
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[Cached]
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private GameplayState gameplayState;
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public TestSceneDelayedResumeOverlay()
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{
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gameplayState = TestGameplayState.Create(new OsuRuleset());
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}
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[SetUp]
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public void SetUp() => Schedule(loadContent);
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[Test]
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public void TestResume()
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{
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AddStep("show", () => resume.Show());
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AddUntilStep("dismissed", () => resumeFired && resume.State.Value == Visibility.Hidden);
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}
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private void loadContent()
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{
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Child = resume = new DelayedResumeOverlay();
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resumeFired = false;
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resume.ResumeAction = () => resumeFired = true;
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}
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}
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}
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