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https://github.com/ppy/osu
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32 lines
1.2 KiB
C#
32 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Tests.Visual.UserInterface;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneNightcoreBeatContainer : TestSceneBeatSyncedContainer
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{
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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Beatmap.Value.Track.Start();
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Beatmap.Value.Track.Seek(Beatmap.Value.Beatmap.HitObjects.First().StartTime - 1000);
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Add(new ModNightcore<HitObject>.NightcoreBeatContainer());
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AddStep("change signature to quadruple", () => Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.ForEach(p => p.TimeSignature = TimeSignature.SimpleQuadruple));
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AddStep("change signature to triple", () => Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.ForEach(p => p.TimeSignature = TimeSignature.SimpleTriple));
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}
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}
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}
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