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If the same ruleset assembly was present more than once in the current AppDomain, the game would crash. We recently saw this in Rider EAP9. While this behaviour may change going forward, this is a good safety measure regardless. |
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.. | ||
Configuration | ||
Difficulty | ||
Edit | ||
Judgements | ||
Mods | ||
Objects | ||
Replays | ||
Scoring | ||
Timing | ||
UI | ||
ILegacyRuleset.cs | ||
Ruleset.cs | ||
RulesetConfigCache.cs | ||
RulesetInfo.cs | ||
RulesetSelector.cs | ||
RulesetStore.cs |