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https://github.com/ppy/osu
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83 lines
3.5 KiB
C#
83 lines
3.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Taiko;
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using osu.Framework.Bindables;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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using NUnit.Framework;
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using osu.Framework.Graphics.Containers;
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using osuTK;
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using osu.Framework.Allocation;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneOverlayRulesetSelector : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(OverlayRulesetSelector),
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typeof(OverlayRulesetTabItem),
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};
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private readonly OverlayRulesetSelector selector;
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private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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public TestSceneOverlayRulesetSelector()
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{
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Add(new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 5),
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Children = new[]
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{
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new ColourProvidedContainer(OverlayColourScheme.Green, selector = new OverlayRulesetSelector { Current = ruleset }),
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new ColourProvidedContainer(OverlayColourScheme.Blue, new OverlayRulesetSelector { Current = ruleset }),
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new ColourProvidedContainer(OverlayColourScheme.Orange, new OverlayRulesetSelector { Current = ruleset }),
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new ColourProvidedContainer(OverlayColourScheme.Pink, new OverlayRulesetSelector { Current = ruleset }),
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new ColourProvidedContainer(OverlayColourScheme.Purple, new OverlayRulesetSelector { Current = ruleset }),
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new ColourProvidedContainer(OverlayColourScheme.Red, new OverlayRulesetSelector { Current = ruleset }),
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}
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});
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}
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private class ColourProvidedContainer : Container
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{
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[Cached]
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private readonly OverlayColourProvider colourProvider;
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public ColourProvidedContainer(OverlayColourScheme colourScheme, OverlayRulesetSelector rulesetSelector)
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{
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colourProvider = new OverlayColourProvider(colourScheme);
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AutoSizeAxes = Axes.Both;
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Add(rulesetSelector);
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}
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}
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[Test]
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public void TestSelection()
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{
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AddStep("Select osu!", () => ruleset.Value = new OsuRuleset().RulesetInfo);
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AddAssert("Check osu! selected", () => selector.Current.Value.Equals(new OsuRuleset().RulesetInfo));
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AddStep("Select mania", () => ruleset.Value = new ManiaRuleset().RulesetInfo);
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AddAssert("Check mania selected", () => selector.Current.Value.Equals(new ManiaRuleset().RulesetInfo));
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AddStep("Select taiko", () => ruleset.Value = new TaikoRuleset().RulesetInfo);
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AddAssert("Check taiko selected", () => selector.Current.Value.Equals(new TaikoRuleset().RulesetInfo));
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AddStep("Select catch", () => ruleset.Value = new CatchRuleset().RulesetInfo);
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AddAssert("Check catch selected", () => selector.Current.Value.Equals(new CatchRuleset().RulesetInfo));
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}
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}
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}
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