osu/osu.Game/Graphics/Containers/ParallaxContainer.cs

46 lines
1.2 KiB
C#

using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Framework.Input;
using OpenTK;
using osu.Framework;
using osu.Framework.Allocation;
namespace osu.Game.Graphics.Containers
{
class ParallaxContainer : Container
{
public float ParallaxAmount = 0.02f;
public override bool Contains(Vector2 screenSpacePos) => true;
public ParallaxContainer()
{
RelativeSizeAxes = Axes.Both;
AddInternal(content = new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre
});
}
private Container content;
private InputManager input;
protected override Container<Drawable> Content => content;
[BackgroundDependencyLoader]
private void load(UserInputManager input)
{
this.input = input;
}
protected override void Update()
{
base.Update();
content.Position = (input.CurrentState.Mouse.Position - DrawSize / 2) * ParallaxAmount;
content.Scale = new Vector2(1 + ParallaxAmount);
}
}
}