using osu.Framework.Graphics.Containers; using osu.Framework.Graphics; using osu.Framework.Input; using OpenTK; using osu.Framework; using osu.Framework.Allocation; namespace osu.Game.Graphics.Containers { class ParallaxContainer : Container { public float ParallaxAmount = 0.02f; public override bool Contains(Vector2 screenSpacePos) => true; public ParallaxContainer() { RelativeSizeAxes = Axes.Both; AddInternal(content = new Container { RelativeSizeAxes = Axes.Both, Anchor = Anchor.Centre, Origin = Anchor.Centre }); } private Container content; private InputManager input; protected override Container Content => content; [BackgroundDependencyLoader] private void load(UserInputManager input) { this.input = input; } protected override void Update() { base.Update(); content.Position = (input.CurrentState.Mouse.Position - DrawSize / 2) * ParallaxAmount; content.Scale = new Vector2(1 + ParallaxAmount); } } }