osu/osu.Game.Rulesets.Taiko
smoogipoo 9690591593 Make taiko use namespaced hitsounds
This is a temporary solution for now that uses DrawableHitObject.SampleNamespace for the override. We will not want to do this going forward, and instead have the rulesets add their custom resource stores to the games', but that requires deciding where/when to apply/remove such resource stores, and is probably left to skinning.
2017-12-26 19:55:56 +09:00
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Audio Make taiko use namespaced hitsounds 2017-12-26 19:55:56 +09:00
Beatmaps Remove SampleInfoList 2017-12-25 15:40:01 +09:00
Judgements Why weren't these fixed previously 2017-11-10 19:26:25 +09:00
Mods
Objects Make taiko use namespaced hitsounds 2017-12-26 19:55:56 +09:00
Properties Standardise AssemblyInfos 2017-10-14 15:02:20 +09:00
Replays Make HitObjects construct nested hit objects 2017-12-22 21:42:54 +09:00
Scoring Make HitObjects construct nested hit objects 2017-12-22 21:42:54 +09:00
Tests Make taiko use namespaced hitsounds 2017-12-26 19:55:56 +09:00
UI Cleanup things that are now not needed with these changes 2017-12-26 14:18:38 +09:00
app.config Update app config for rulesets 2017-10-19 14:59:11 +09:00
OpenTK.dll.config
osu.Game.Rulesets.Taiko.csproj Add test case for InputDrum 2017-12-26 19:33:28 +09:00
packages.config And then everything became one 2017-09-19 16:06:58 +09:00
TaikoDifficultyCalculator.cs Fix CI 2017-11-24 12:56:52 +09:00
TaikoInputManager.cs
TaikoRuleset.cs Add ShortName to rulesets 2017-12-08 18:55:25 +09:00