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https://github.com/ppy/osu
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Remove SampleInfoList
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parent
844e39a9f6
commit
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@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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StartTime = lastTickTime,
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ComboColour = ComboColour,
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X = Curve.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
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Samples = new SampleInfoList(Samples.Select(s => new SampleInfo
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Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
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{
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Bank = s.Bank,
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Name = @"slidertick",
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@ -108,7 +108,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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StartTime = repeatStartTime + t,
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ComboColour = ComboColour,
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X = Curve.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
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Samples = new SampleInfoList(Samples.Select(s => new SampleInfo
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Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
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{
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Bank = s.Bank,
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Name = @"slidertick",
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@ -147,7 +147,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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set { Curve.ControlPoints = value; }
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}
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public List<SampleInfoList> RepeatSamples { get; set; } = new List<SampleInfoList>();
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public List<List<SampleInfo>> RepeatSamples { get; set; } = new List<List<SampleInfo>>();
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public CurveType CurveType
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{
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@ -192,7 +192,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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/// </summary>
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/// <param name="time">The time to retrieve the sample info list from.</param>
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/// <returns></returns>
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private SampleInfoList sampleInfoListAt(double time)
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private List<SampleInfo> sampleInfoListAt(double time)
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{
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var curveData = HitObject as IHasCurve;
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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@ -435,7 +436,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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/// </summary>
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/// <param name="time">The time to retrieve the sample info list from.</param>
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/// <returns></returns>
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private SampleInfoList sampleInfoListAt(double time)
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private List<SampleInfo> sampleInfoListAt(double time)
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{
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var curveData = HitObject as IHasCurve;
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.MathUtils;
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using osu.Game.Rulesets.Objects;
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@ -77,7 +78,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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};
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if (hold.Head.Samples == null)
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hold.Head.Samples = new SampleInfoList();
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hold.Head.Samples = new List<SampleInfo>();
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hold.Head.Samples.Add(new SampleInfo { Name = SampleInfo.HIT_NORMAL });
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@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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/// </summary>
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internal float LazyTravelDistance;
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public List<SampleInfoList> RepeatSamples { get; set; } = new List<SampleInfoList>();
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public List<List<SampleInfo>> RepeatSamples { get; set; } = new List<List<SampleInfo>>();
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public int RepeatCount { get; set; } = 1;
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private int stackHeight;
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@ -138,7 +138,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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StackHeight = StackHeight,
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Scale = Scale,
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ComboColour = ComboColour,
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Samples = new SampleInfoList(Samples.Select(s => new SampleInfo
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Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
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{
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Bank = s.Bank,
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Name = @"slidertick",
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@ -170,7 +170,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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StackHeight = StackHeight,
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Scale = Scale,
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ComboColour = ComboColour,
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Samples = new SampleInfoList(RepeatSamples[repeat])
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Samples = new List<SampleInfo>(RepeatSamples[repeat])
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});
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}
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}
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@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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var curveData = obj as IHasCurve;
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// Old osu! used hit sounding to determine various hit type information
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SampleInfoList samples = obj.Samples;
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List<SampleInfo> samples = obj.Samples;
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bool strong = samples.Any(s => s.Name == SampleInfo.HIT_FINISH);
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@ -115,12 +115,12 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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if (!isForCurrentRuleset && tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength)
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{
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List<SampleInfoList> allSamples = curveData != null ? curveData.RepeatSamples : new List<SampleInfoList>(new[] { samples });
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List<List<SampleInfo>> allSamples = curveData != null ? curveData.RepeatSamples : new List<List<SampleInfo>>(new[] { samples });
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int i = 0;
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for (double j = obj.StartTime; j <= obj.StartTime + taikoDuration + tickSpacing / 8; j += tickSpacing)
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{
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SampleInfoList currentSamples = allSamples[i];
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List<SampleInfo> currentSamples = allSamples[i];
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bool isRim = currentSamples.Any(s => s.Name == SampleInfo.HIT_CLAP || s.Name == SampleInfo.HIT_WHISTLE);
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strong = currentSamples.Any(s => s.Name == SampleInfo.HIT_FINISH);
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@ -3,6 +3,7 @@
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using osu.Game.Rulesets.Objects.Types;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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@ -75,7 +76,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
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TickSpacing = tickSpacing,
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StartTime = t,
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IsStrong = IsStrong,
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Samples = new SampleInfoList(Samples.Select(s => new SampleInfo
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Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
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{
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Bank = s.Bank,
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Name = @"slidertick",
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@ -165,11 +165,15 @@ namespace osu.Game.Rulesets.Taiko.Tests
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private void addSwell(double duration = default_duration)
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{
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rulesetContainer.Playfield.Add(new DrawableSwell(new Swell
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var swell = new Swell
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{
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StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
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Duration = duration,
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}));
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};
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swell.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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rulesetContainer.Playfield.Add(new DrawableSwell(swell));
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}
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private void addDrumRoll(bool strong, double duration = default_duration)
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@ -184,6 +188,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
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Duration = duration,
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};
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d.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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rulesetContainer.Playfield.Add(new DrawableDrumRoll(d));
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}
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@ -195,6 +201,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
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IsStrong = strong
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};
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h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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if (strong)
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rulesetContainer.Playfield.Add(new DrawableCentreHitStrong(h));
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else
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@ -209,6 +217,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
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IsStrong = strong
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};
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h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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if (strong)
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rulesetContainer.Playfield.Add(new DrawableRimHitStrong(h));
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else
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@ -1,18 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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namespace osu.Game.Audio
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{
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public class SampleInfoList : List<SampleInfo>
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{
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public SampleInfoList()
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{
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}
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public SampleInfoList(IEnumerable<SampleInfo> elements) : base(elements)
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{
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}
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}
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}
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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Objects
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/// and can be treated as the default samples for the hit object.
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/// </para>
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/// </summary>
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public SampleInfoList Samples;
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public List<SampleInfo> Samples;
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[JsonIgnore]
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public SampleControlPoint SampleControlPoint;
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
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};
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}
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protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<SampleInfoList> repeatSamples)
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protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples)
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{
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return new ConvertSlider
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{
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@ -127,7 +127,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
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}
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// Generate the final per-node samples
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var nodeSamples = new List<SampleInfoList>(nodes);
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var nodeSamples = new List<List<SampleInfo>>(nodes);
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for (int i = 0; i <= repeatCount; i++)
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nodeSamples.Add(convertSoundType(nodeSoundTypes[i], nodeBankInfos[i]));
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@ -216,7 +216,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
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/// <param name="repeatCount">The slider repeat count.</param>
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/// <param name="repeatSamples">The samples to be played when the repeat nodes are hit. This includes the head and tail of the slider.</param>
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/// <returns>The hit object.</returns>
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protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<SampleInfoList> repeatSamples);
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protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples);
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/// <summary>
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/// Creates a legacy Spinner-type hit object.
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@ -234,9 +234,9 @@ namespace osu.Game.Rulesets.Objects.Legacy
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/// <param name="endTime">The hold end time.</param>
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protected abstract HitObject CreateHold(Vector2 position, bool newCombo, double endTime);
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private SampleInfoList convertSoundType(LegacySoundType type, SampleBankInfo bankInfo)
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private List<SampleInfo> convertSoundType(LegacySoundType type, SampleBankInfo bankInfo)
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{
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var soundTypes = new SampleInfoList
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var soundTypes = new List<SampleInfo>
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{
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new SampleInfo
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{
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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
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public double Distance { get; set; }
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public List<SampleInfoList> RepeatSamples { get; set; }
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public List<List<SampleInfo>> RepeatSamples { get; set; }
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public int RepeatCount { get; set; } = 1;
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public double EndTime => StartTime + RepeatCount * Distance / Velocity;
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
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};
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}
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protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<SampleInfoList> repeatSamples)
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protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples)
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{
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return new ConvertSlider
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{
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@ -2,9 +2,9 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Objects.Types;
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using System.Collections.Generic;
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using osu.Game.Audio;
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namespace osu.Game.Rulesets.Objects.Legacy.Osu
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{
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
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};
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}
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protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<SampleInfoList> repeatSamples)
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protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples)
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{
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return new ConvertSlider
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{
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Objects.Types;
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using System.Collections.Generic;
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using osu.Game.Audio;
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namespace osu.Game.Rulesets.Objects.Legacy.Taiko
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{
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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
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};
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}
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protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<SampleInfoList> repeatSamples)
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protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples)
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{
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return new ConvertSlider
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{
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@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Objects.Types
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/// <summary>
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/// The samples to be played when each repeat node is hit (0 -> first repeat node, 1 -> second repeat node, etc).
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/// </summary>
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List<SampleInfoList> RepeatSamples { get; }
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List<List<SampleInfo>> RepeatSamples { get; }
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}
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}
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@ -239,7 +239,6 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Audio\SampleInfo.cs" />
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<Compile Include="Audio\SampleInfoList.cs" />
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<Compile Include="Beatmaps\Beatmap.cs" />
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<Compile Include="Beatmaps\BeatmapConverter.cs" />
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<Compile Include="Beatmaps\BeatmapDifficulty.cs" />
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