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TestSceneBeatDivisorControl.cs
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
TestSceneBlueprintOrdering.cs
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Add failing test for "ghost timeline blueprint"
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2021-09-26 15:29:00 +02:00 |
TestSceneComposerSelection.cs
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Rename TestScene{Editor -> Composer}Selection
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2021-09-26 17:22:58 +02:00 |
TestSceneComposeScreen.cs
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TestSceneComposeSelectBox.cs
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TestSceneDesignSection.cs
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Update tests to match expectations
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2021-08-31 22:41:47 +02:00 |
TestSceneDifficultySwitching.cs
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Only run prompt-for-save test logic when relevant
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2021-09-13 21:04:28 +02:00 |
TestSceneDistanceSnapGrid.cs
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Update IPositionalSnapProvider to take a HitObject as reference, rather than raw time
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2021-09-03 17:11:12 +09:00 |
TestSceneEditorBeatmapCreation.cs
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
TestSceneEditorChangeStates.cs
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TestSceneEditorClipboard.cs
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TestSceneEditorClock.cs
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TestSceneEditorComposeRadioButtons.cs
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TestSceneEditorMenuBar.cs
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TestSceneEditorSamplePlayback.cs
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TestSceneEditorSaving.cs
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Add failing test coverage showing hitobject local control points are defaults
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2021-10-26 16:06:03 +09:00 |
TestSceneEditorScreenModes.cs
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TestSceneEditorSeeking.cs
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Simplify copy operations
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2021-08-30 18:32:55 +09:00 |
TestSceneEditorSeekSnapping.cs
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TestSceneEditorSummaryTimeline.cs
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TestSceneHitObjectComposer.cs
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TestSceneMetadataSection.cs
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TestScenePlaybackControl.cs
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TestSceneRectangularPositionSnapGrid.cs
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Implement grid size toggling matching stable
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2021-09-19 20:26:02 +02:00 |
TestSceneSetupScreen.cs
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Add test coverage for per-ruleset setup screens
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2021-09-05 13:40:58 +09:00 |
TestSceneTimelineBlueprintContainer.cs
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TestSceneTimelineHitObjectBlueprint.cs
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TestSceneTimelineSelection.cs
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Add failing test case
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2021-09-27 20:54:29 +02:00 |
TestSceneTimelineTickDisplay.cs
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TestSceneTimingScreen.cs
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TestSceneWaveform.cs
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TestSceneZoomableScrollContainer.cs
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TimelineTestScene.cs
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