osu/osu.Game.Rulesets.Catch
Bartłomiej Dach a407e267a2 Fix PF/SD legacy mod conversion
Upon investigating an user report in #6091 that indicated that viewing
replays using the Perfect mod would also display the Sudden Death mod
icon despite Perfect being the more restrictive of the two, it turned
out that the logic of importing legacy scores was missing that corner
case. A similar case of Double Time/Nightcore mutual exclusion was
handled, but PF/SD was missed.

Add analogous handling of PF/SD legacy mods for all four rulesets,
and additionally cover a tiny fraction of all cases with unit tests.
The most problematic cases (NC+HD and PF+SD) are covered in all four
basic rulesets.
2019-09-15 22:55:25 +02:00
..
Beatmaps Reset tick offsets 2019-08-01 14:57:54 +09:00
Difficulty Add Skills to DifficultyAttributes 2019-05-29 11:22:51 +02:00
Judgements Merge remote-tracking branch 'origin/master' into fix-new-inspections 2019-05-07 13:20:17 +09:00
MathUtils Make catch HR properly utilise the RNG 2019-08-01 13:10:20 +09:00
Mods Make catch HR properly utilise the RNG 2019-08-01 13:10:20 +09:00
Objects Merge branch 'reset-dho-lifetimes' into fix-catch-rewind 2019-09-12 19:40:26 +09:00
Properties
Replays Change osu!catch key trigger to occur on frame before positional change 2019-09-13 23:06:35 +09:00
Resources/Testing/Beatmaps Trim unnecessary file contents 2019-08-01 18:04:57 +09:00
Scoring Refactor HitWindows for legibility 2019-09-06 15:24:14 +09:00
UI Fix catcher additive sprite rewinding and remove unnecessary update code 2019-09-13 22:44:40 +09:00
CatchInputManager.cs
CatchRuleset.cs Fix PF/SD legacy mod conversion 2019-09-15 22:55:25 +02:00
CatchSkinComponent.cs Revert SkinnableSprite lookups to old behaviour 2019-09-03 14:21:54 +09:00
CatchSkinComponents.cs Revert SkinnableSprite lookups to old behaviour 2019-09-03 14:21:54 +09:00
osu.Game.Rulesets.Catch.csproj