mirror of https://github.com/ppy/osu
144 lines
4.7 KiB
C#
144 lines
4.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Cursor;
|
|
using osu.Framework.Input.Bindings;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Framework.Localisation;
|
|
using osu.Game.Rulesets.Osu.UI.Cursor;
|
|
using osu.Game.Screens.Play;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Rulesets.Osu.UI
|
|
{
|
|
public partial class OsuResumeOverlay : ResumeOverlay
|
|
{
|
|
private Container cursorScaleContainer;
|
|
private OsuClickToResumeCursor clickToResumeCursor;
|
|
|
|
private OsuCursorContainer localCursorContainer;
|
|
|
|
public override CursorContainer LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null;
|
|
|
|
protected override LocalisableString Message => "Click the orange cursor to resume";
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
Add(cursorScaleContainer = new Container
|
|
{
|
|
Child = clickToResumeCursor = new OsuClickToResumeCursor { ResumeRequested = Resume }
|
|
});
|
|
}
|
|
|
|
protected override void PopIn()
|
|
{
|
|
// Can't display if the cursor is outside the window.
|
|
if (GameplayCursor.LastFrameState == Visibility.Hidden || !Contains(GameplayCursor.ActiveCursor.ScreenSpaceDrawQuad.Centre))
|
|
{
|
|
Resume();
|
|
return;
|
|
}
|
|
|
|
base.PopIn();
|
|
|
|
GameplayCursor.ActiveCursor.Hide();
|
|
cursorScaleContainer.Position = ToLocalSpace(GameplayCursor.ActiveCursor.ScreenSpaceDrawQuad.Centre);
|
|
clickToResumeCursor.Appear();
|
|
|
|
if (localCursorContainer == null)
|
|
Add(localCursorContainer = new OsuCursorContainer());
|
|
}
|
|
|
|
protected override void PopOut()
|
|
{
|
|
base.PopOut();
|
|
|
|
localCursorContainer?.Expire();
|
|
localCursorContainer = null;
|
|
GameplayCursor?.ActiveCursor.Show();
|
|
}
|
|
|
|
protected override bool OnHover(HoverEvent e) => true;
|
|
|
|
public partial class OsuClickToResumeCursor : OsuCursor, IKeyBindingHandler<OsuAction>
|
|
{
|
|
public override bool HandlePositionalInput => true;
|
|
|
|
public Action ResumeRequested;
|
|
private Container scaleTransitionContainer;
|
|
|
|
public OsuClickToResumeCursor()
|
|
{
|
|
RelativePositionAxes = Axes.Both;
|
|
}
|
|
|
|
protected override Container CreateCursorContent() => scaleTransitionContainer = new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Origin = Anchor.Centre,
|
|
Anchor = Anchor.Centre,
|
|
Child = base.CreateCursorContent(),
|
|
};
|
|
|
|
protected override float CalculateCursorScale() =>
|
|
// Force minimum cursor size so it's easily clickable
|
|
Math.Max(1f, base.CalculateCursorScale());
|
|
|
|
protected override bool OnHover(HoverEvent e)
|
|
{
|
|
updateColour();
|
|
return base.OnHover(e);
|
|
}
|
|
|
|
protected override void OnHoverLost(HoverLostEvent e)
|
|
{
|
|
updateColour();
|
|
base.OnHoverLost(e);
|
|
}
|
|
|
|
public bool OnPressed(KeyBindingPressEvent<OsuAction> e)
|
|
{
|
|
switch (e.Action)
|
|
{
|
|
case OsuAction.LeftButton:
|
|
case OsuAction.RightButton:
|
|
if (!IsHovered)
|
|
return false;
|
|
|
|
scaleTransitionContainer.ScaleTo(2, TRANSITION_TIME, Easing.OutQuint);
|
|
|
|
ResumeRequested?.Invoke();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public void OnReleased(KeyBindingReleaseEvent<OsuAction> e)
|
|
{
|
|
}
|
|
|
|
public void Appear() => Schedule(() =>
|
|
{
|
|
updateColour();
|
|
|
|
// importantly, we perform the scale transition on an underlying container rather than the whole cursor
|
|
// to prevent attempts of abuse by the scale change in the cursor's hitbox (see: https://github.com/ppy/osu/issues/26477).
|
|
scaleTransitionContainer.ScaleTo(4).Then().ScaleTo(1, 1000, Easing.OutQuint);
|
|
});
|
|
|
|
private void updateColour()
|
|
{
|
|
this.FadeColour(IsHovered ? Color4.White : Color4.Orange, 400, Easing.OutQuint);
|
|
}
|
|
}
|
|
}
|
|
}
|