osu/osu.Game
2020-11-13 17:23:35 +09:00
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Audio Don't force Gameplay prefix on all skin sample lookups 2020-10-30 11:59:40 +09:00
Beatmaps Fix storyboard animations of very old beatmaps playing too slow 2020-11-12 17:03:43 +09:00
Collections
Configuration Add hotkey to select random skin 2020-11-11 13:05:03 +09:00
Database Fix API request error handling 2020-11-09 19:42:00 +09:00
Extensions
Graphics Resolve CA1805 inspections 2020-11-01 18:47:40 +01:00
Input Add hotkey to select random skin 2020-11-11 13:05:03 +09:00
IO Resolve CA1835 inspection 2020-11-01 18:51:39 +01:00
IPC
Migrations Add flag value to database 2020-10-20 00:46:08 +02:00
Online Refactor request string logic to avoid linq usage 2020-11-09 12:23:29 +09:00
Overlays Add counter to most played beatmaps section in user overlay 2020-11-12 18:29:22 +09:00
Properties
Replays Add field to Replay denoting whether the full replay have been received or not 2020-10-27 18:58:37 +09:00
Rulesets Merge branch 'master' into pooling-editor-support 2020-11-13 17:23:35 +09:00
Scoring Merge branch 'master' into move-cache-logic-to-base-impl 2020-11-06 16:56:35 +09:00
Screens Add timeline visible range adjustment 2020-11-13 17:10:29 +09:00
Skinning Add hotkey to select random skin 2020-11-11 13:05:03 +09:00
Storyboards Remove redundant class name qualifier 2020-11-10 12:20:49 +01:00
Tests Avoid errors due to second set 2020-11-05 17:26:41 +09:00
Updater Update EndsWith usages 2020-10-16 12:58:34 +09:00
Users Add counter to most played beatmaps section in user overlay 2020-11-12 18:29:22 +09:00
Utils Add missing string function ordinal specifications 2020-10-16 12:49:31 +09:00
osu!.res
osu.Game.csproj Update framework 2020-11-13 15:33:27 +09:00
OsuGame.cs Merge branch 'master' into perform-from-menu-dialog-aware 2020-11-12 15:05:45 +01:00
OsuGameBase.cs Add and consume user cache class 2020-11-06 17:00:29 +09:00
PerformFromMenuRunner.cs Avoid multiple enumeration by converting to array at construction time 2020-11-12 10:55:22 +09:00