osu/osu.Game/Screens/Edit
Dan Balasescu 26a7545534
Merge branch 'master' into fix-editor-samples-not-pausing-screen-swap
2020-10-27 21:29:16 +09:00
..
Components Account for the width of points so they don't suddenly appear at timeline edges 2020-10-09 16:49:51 +09:00
Compose Merge pull request #9484 from FlashyReese/visible-playfield-boundary 2020-10-20 19:43:41 +09:00
Design
Setup Make EditorBeatmap implement TransactionalCommitComponent 2020-10-08 18:04:07 +09:00
Timing Change editor timing screen seek behaviour to only occur on clicking table rows 2020-10-27 12:28:12 +09:00
BindableBeatDivisor.cs
ClipboardContent.cs
Editor.cs Move editor sample disabling logic to editor class (and support screen switching) 2020-10-27 14:33:44 +09:00
EditorBeatmap.cs Further simplify non-transactional change logic 2020-10-08 18:42:53 +09:00
EditorChangeHandler.cs Hook ChangeHandler to transactional events rather than individual ones 2020-10-08 18:04:07 +09:00
EditorClock.cs Move editor sample disabling logic to editor class (and support screen switching) 2020-10-27 14:33:44 +09:00
EditorScreen.cs Remove unused method 2020-10-02 16:14:27 +09:00
EditorScreenMode.cs
EditorScreenWithTimeline.cs Move ticks display to timeline 2020-10-01 18:16:30 +09:00
IEditorChangeHandler.cs Merge branch 'master' into editor-timing-screen-change-handling 2020-10-05 15:40:43 +09:00
LegacyEditorBeatmapPatcher.cs Split transaction handling code out into base class 2020-10-08 18:04:07 +09:00
PromptForSaveDialog.cs
TransactionalCommitComponent.cs Make component and add hooking events 2020-10-08 18:04:07 +09:00