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Components
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Use generic Enum methods
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2022-12-26 20:36:39 +01:00 |
Editor
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Fix some more inspections
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2022-12-16 20:21:19 +09:00 |
ArgonProSkin.cs
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Change asset folder
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2022-12-20 21:18:51 +09:00 |
ArgonSkin.cs
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Add argon pro skin
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2022-12-20 21:18:51 +09:00 |
BeatmapSkinProvidingContainer.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
DefaultLegacySkin.cs
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Apply nullability to skinning support classes
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2022-11-09 13:59:13 +09:00 |
GameplaySkinComponentLookup.cs
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Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0
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2022-12-16 18:16:26 +09:00 |
GlobalSkinColours.cs
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Apply nullability to skinning support classes
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2022-11-09 13:59:13 +09:00 |
GlobalSkinComponentLookup.cs
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Remove `LookupName` from base `ISkinComponentLookup`
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2022-11-09 17:46:43 +09:00 |
IAnimationTimeReference.cs
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Apply nullability to skinning support classes
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2022-11-09 13:59:13 +09:00 |
IPooledSampleProvider.cs
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Apply nullability to skinning support classes
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2022-11-09 13:59:13 +09:00 |
ISkin.cs
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Add "Component" prefix to lookup naming
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2022-11-09 17:46:43 +09:00 |
ISkinComponentLookup.cs
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Remove `LookupName` from base `ISkinComponentLookup`
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2022-11-09 17:46:43 +09:00 |
ISkinSource.cs
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Apply nullability to skinning support classes
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2022-11-09 13:59:13 +09:00 |
ISkinTransformer.cs
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Fix sprite dropdown not showing resources from non-legacy skins during gameplay
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2022-09-22 18:53:43 +09:00 |
ISkinnableDrawable.cs
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Rename `SkinnableTarget` to `GlobalSkinLookup`
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2022-11-09 17:46:43 +09:00 |
ISkinnableTarget.cs
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Add "Component" prefix to lookup naming
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2022-11-09 17:46:43 +09:00 |
LegacyAccuracyCounter.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
LegacyBeatmapSkin.cs
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Add "Component" prefix to lookup naming
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2022-11-09 17:46:43 +09:00 |
LegacyColourCompatibility.cs
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Apply nullability to skinning support classes
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2022-11-09 13:59:13 +09:00 |
LegacyComboCounter.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
LegacyFont.cs
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Apply nullability to skinning support classes
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2022-11-09 13:59:13 +09:00 |
LegacyHealthDisplay.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
LegacyJudgementPieceNew.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
LegacyJudgementPieceOld.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
LegacyKiaiFlashingDrawable.cs
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Fix incorrect application layer causing completely discoloured circles
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2023-01-11 19:29:17 +09:00 |
LegacyManiaSkinConfiguration.cs
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…
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LegacyManiaSkinConfigurationLookup.cs
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Add ability to pad stage vertically
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2022-10-07 15:45:35 +09:00 |
LegacyManiaSkinDecoder.cs
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…
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LegacyRollingCounter.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
LegacyScoreCounter.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
LegacySkin.cs
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Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0
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2022-12-16 18:16:26 +09:00 |
LegacySkinDecoder.cs
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…
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LegacySkinExtensions.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
LegacySkinTransformer.cs
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Add legacy skin fallback when beatmap skin is providing resources
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2022-10-12 17:47:20 +09:00 |
LegacySongProgress.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
LegacySpriteText.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
PausableSkinnableSound.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
PoolableSkinnableSample.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
RealmBackedResourceStore.cs
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Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0
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2022-12-16 18:16:26 +09:00 |
ResourceStoreBackedSkin.cs
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Add "Component" prefix to lookup naming
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2022-11-09 17:46:43 +09:00 |
RulesetSkinProvidingContainer.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
Skin.cs
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Use generic Enum methods
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2022-12-26 20:36:39 +01:00 |
SkinComboColourLookup.cs
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Apply nullability to skinning support classes
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2022-11-09 13:59:13 +09:00 |
SkinConfigManager.cs
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Apply nullability to skinning support classes
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2022-11-09 13:59:13 +09:00 |
SkinConfiguration.cs
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Apply nullability to skinning support classes
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2022-11-09 13:59:13 +09:00 |
SkinCustomColourLookup.cs
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…
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SkinImporter.cs
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Fix some more inspections
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2022-12-16 20:21:19 +09:00 |
SkinInfo.cs
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Add argon pro skin
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2022-12-20 21:18:51 +09:00 |
SkinManager.cs
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Don't use bindables to avoid potential cross-usage contamination
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2023-01-10 01:10:20 +09:00 |
SkinProvidingContainer.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
SkinReloadableDrawable.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
SkinTransformer.cs
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Add "Component" prefix to lookup naming
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2022-11-09 17:46:43 +09:00 |
SkinUtils.cs
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Apply nullability to skinning support classes
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2022-11-09 13:59:13 +09:00 |
SkinnableDrawable.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
SkinnableSound.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
SkinnableSprite.cs
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Add argon pro skin
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2022-12-20 21:18:51 +09:00 |
SkinnableSpriteText.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
SkinnableTargetComponentsContainer.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
SkinnableTargetContainer.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
TrianglesSkin.cs
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Fix `SkinnableSprite` lookups broken in lazer-first skins
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2022-11-13 12:46:21 +09:00 |
UnsupportedSkinComponentException.cs
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Remove `LookupName` from base `ISkinComponentLookup`
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2022-11-09 17:46:43 +09:00 |