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https://github.com/ppy/osu
synced 2024-12-27 17:32:56 +00:00
Remove LookupName
from base ISkinComponentLookup
This commit is contained in:
parent
1aa0e40f2f
commit
e19ba65f91
@ -35,10 +35,10 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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switch (osuComponent.Component)
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{
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case OsuSkinComponents.FollowPoint:
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return this.GetAnimation(lookup.LookupName, true, true, true, startAtCurrentTime: false);
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return this.GetAnimation("followpoint", true, true, true, startAtCurrentTime: false);
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case OsuSkinComponents.SliderScorePoint:
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return this.GetAnimation(lookup.LookupName, false, false);
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return this.GetAnimation("sliderscorepoint", false, false);
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case OsuSkinComponents.SliderFollowCircle:
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var followCircleContent = this.GetAnimation("sliderfollowcircle", true, true, true);
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@ -289,7 +289,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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}
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public Drawable GetDrawableComponent(ISkinComponentLookup componentLookupName) =>
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componentLookupName.LookupName == "available"
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(componentLookupName as TestSkinComponentLookup)?.LookupName == "available"
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? new DrawWidthBox
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{
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Colour = Color4.Yellow,
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@ -7,7 +7,6 @@ using JetBrains.Annotations;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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using osu.Game.Beatmaps.Formats;
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@ -88,6 +87,16 @@ namespace osu.Game.Skinning
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switch (lookup)
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{
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case SkinnableSprite.SpriteComponentLookup spriteLookup:
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switch (spriteLookup.LookupName)
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{
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// Temporary until default skin has a valid hit lighting.
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case @"lighting":
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return Drawable.Empty();
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}
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break;
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case GlobalSkinComponentLookup globalLookup:
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switch (globalLookup.Lookup)
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{
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@ -178,16 +187,6 @@ namespace osu.Game.Skinning
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return null;
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}
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switch (lookup.LookupName)
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{
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// Temporary until default skin has a valid hit lighting.
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case @"lighting":
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return Drawable.Empty();
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}
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if (GetTexture(lookup.LookupName) is Texture t)
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return new Sprite { Texture = t };
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return null;
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}
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@ -7,8 +7,6 @@ namespace osu.Game.Skinning
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{
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public readonly LookupType Lookup;
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public string LookupName => Lookup.ToString();
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public GlobalSkinComponentLookup(LookupType lookup)
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{
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Lookup = lookup;
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@ -16,6 +16,5 @@ namespace osu.Game.Skinning
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/// </remarks>
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public interface ISkinComponentLookup
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{
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string LookupName { get; }
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}
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}
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@ -55,10 +55,10 @@ namespace osu.Game.Skinning
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protected override Drawable CreateDefault(ISkinComponentLookup lookup)
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{
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var texture = textures.Get(lookup.LookupName);
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var texture = textures.Get(((SpriteComponentLookup)lookup).LookupName);
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if (texture == null)
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return new SpriteNotFound(lookup.LookupName);
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return new SpriteNotFound(((SpriteComponentLookup)lookup).LookupName);
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return new Sprite { Texture = texture };
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}
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@ -7,7 +7,6 @@ using JetBrains.Annotations;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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using osu.Game.Beatmaps.Formats;
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@ -66,6 +65,16 @@ namespace osu.Game.Skinning
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switch (lookup)
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{
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case SkinnableSprite.SpriteComponentLookup spriteLookup:
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switch (spriteLookup.LookupName)
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{
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// Temporary until default skin has a valid hit lighting.
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case @"lighting":
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return Drawable.Empty();
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}
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break;
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case GlobalSkinComponentLookup target:
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switch (target.Lookup)
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{
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@ -156,16 +165,6 @@ namespace osu.Game.Skinning
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return null;
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}
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switch (lookup.LookupName)
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{
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// Temporary until default skin has a valid hit lighting.
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case @"lighting":
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return Drawable.Empty();
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}
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if (GetTexture(lookup.LookupName) is Texture t)
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return new Sprite { Texture = t };
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return null;
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}
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@ -8,7 +8,7 @@ namespace osu.Game.Skinning
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public class UnsupportedSkinComponentException : Exception
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{
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public UnsupportedSkinComponentException(ISkinComponentLookup lookup)
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: base($@"Unsupported component type: {lookup.GetType()} (lookup: ""{lookup.LookupName}"").")
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: base($@"Unsupported component type: {lookup.GetType()} (lookup: ""{lookup}"").")
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{
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}
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}
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