osu/osu.Game/Rulesets/Mods
2019-12-25 15:20:10 +09:00
..
IApplicableFailOverride.cs Add reference to xmldoc 2019-09-19 02:03:30 +09:00
IApplicableMod.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
IApplicableToBeatmap.cs Remove generics from IApplicableToBeatmap 2019-08-01 12:39:32 +09:00
IApplicableToBeatmapConverter.cs Turn on warnings, resolve issues 2019-04-25 17:36:17 +09:00
IApplicableToDifficulty.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
IApplicableToDrawableHitObject.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
IApplicableToDrawableRuleset.cs Fix typo 2019-03-20 11:22:34 +09:00
IApplicableToHitObject.cs Turn on warnings, resolve issues 2019-04-25 17:36:17 +09:00
IApplicableToHUD.cs Implement IApplicableToHUD 2019-06-29 04:23:59 +03:00
IApplicableToPlayer.cs change name of interface and expose method instead of seperate values 2019-11-25 07:24:29 +00:00
IApplicableToScoreProcessor.cs Improve xmldoc slightly 2019-05-02 14:03:58 +09:00
IApplicableToTrack.cs Allow mods to apply to track, not clock 2019-12-09 17:44:45 +09:00
IMod.cs Fix mod equality checks not working as intended 2019-05-03 10:09:47 +09:00
IReadFromConfig.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
IUpdatableByPlayfield.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
Mod.cs CA1825: use Array.Empty. 2019-12-17 12:59:48 +08:00
ModAutoplay.cs Bring other mods up-to-date 2019-09-19 01:45:42 +09:00
ModBlockFail.cs Newline required when xmldocs are involved 2019-09-19 18:00:11 +09:00
ModCinema.cs Also hide the break overlay 2019-12-12 16:13:02 +09:00
ModDaycore.cs Use protected constructors 2019-12-12 15:25:37 +09:00
ModDifficultyAdjust.cs Fix code inspections 2019-12-25 15:20:10 +09:00
ModDoubleTime.cs Update mods and user adjust to use adjustments 2019-12-09 19:41:31 +09:00
ModEasy.cs make ModDifficultyAdjust incompatible with ModEasy and ModHardRock 2019-12-12 08:25:51 +08:00
ModFlashlight.cs Dispose instead 2019-08-07 17:33:30 +09:00
ModHalfTime.cs Update mods and user adjust to use adjustments 2019-12-09 19:41:31 +09:00
ModHardRock.cs make ModDifficultyAdjust incompatible with ModEasy and ModHardRock 2019-12-12 08:25:51 +08:00
ModHidden.cs Apply more cases/fix some existing ones 2019-05-07 13:23:09 +09:00
ModNightcore.cs Simplify complex method 2019-12-17 12:12:15 +09:00
ModNoFail.cs Move blocking fail logic into a base class 2019-07-02 01:47:39 +03:00
ModNoMod.cs Use existing ModNoMod 2019-11-15 11:57:40 +03:00
ModPerfect.cs Prevent non-combo affecting judgements from triggering sudden death 2019-06-21 14:29:16 +09:00
ModRateAdjust.cs Remove unused using 2019-12-11 19:49:32 +09:00
ModRelax.cs Move blocking fail logic into a base class 2019-07-02 01:47:39 +03:00
ModSuddenDeath.cs Merge remote-tracking branch 'upstream/master' into auto-restart-mod-perfect 2019-09-19 01:36:29 +09:00
ModTimeRamp.cs Make constructor protected 2019-12-13 21:55:20 +09:00
ModType.cs Move TouchDevice mod to new "system" category 2019-07-23 13:14:28 +09:00
ModWindDown.cs Fix WindUp applying too much change 2019-12-13 21:55:07 +09:00
ModWindUp.cs Fix WindUp applying too much change 2019-12-13 21:55:07 +09:00
MultiMod.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00